Searched refs:numDirtyEntries (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1427 context->dirtyArray[context->numDirtyEntries++] = rep;
2782 for (i = 0; i < context->numDirtyEntries; ++i)
2809 context->numDirtyEntries = 0; /* This makes the whole list clean */
H A Dwined3d_private.h1119 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1120 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1122 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1125 DWORD numDirtyEntries; member in struct:wined3d_context
H A Ddevice.c5601 context->dirtyArray[context->numDirtyEntries++] = rep;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c1337 context->dirtyArray[context->numDirtyEntries++] = rep;
2749 for (i = 0; i < context->numDirtyEntries; ++i)
2758 context->numDirtyEntries = 0; /* This makes the whole list clean */
H A Dwined3d_private.h1096 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1097 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1099 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1102 DWORD numDirtyEntries; member in struct:wined3d_context
H A Ddevice.c7626 context->dirtyArray[context->numDirtyEntries++] = rep;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1117 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1118 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1120 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1123 DWORD numDirtyEntries; member in struct:wined3d_context

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