Searched refs:next_constant_version (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 112 UINT next_constant_version; member in struct:shader_glsl_priv 951 if (priv->next_constant_version == UINT_MAX) 955 priv->next_constant_version = 1; 959 prog->constant_version = priv->next_constant_version++; 996 update_heap_entry(heap, i, heap->size++, priv->next_constant_version); 998 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version); 1012 update_heap_entry(heap, i, heap->size++, priv->next_constant_version); 1014 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version); 5233 priv->next_constant_version = 1;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 103 UINT next_constant_version; member in struct:shader_glsl_priv 930 if (priv->next_constant_version == UINT_MAX) 934 priv->next_constant_version = 1; 938 prog->constant_version = priv->next_constant_version++; 975 update_heap_entry(heap, i, heap->size++, priv->next_constant_version); 977 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version); 991 update_heap_entry(heap, i, heap->size++, priv->next_constant_version); 993 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version); 5092 priv->next_constant_version = 1;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 107 UINT next_constant_version; member in struct:shader_glsl_priv 916 if (priv->next_constant_version == UINT_MAX) 920 priv->next_constant_version = 1; 924 prog->constant_version = priv->next_constant_version++; 960 update_heap_entry(heap, i, heap->size++, priv->next_constant_version); 962 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version); 975 update_heap_entry(heap, i, heap->size++, priv->next_constant_version); 977 update_heap_entry(heap, i, heap->positions[i], priv->next_constant_version); 6457 priv->next_constant_version = 1;
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