Searched refs:multistate_funcs (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 5643 stateblock->device->multistate_funcs[state][0](state, stateblock, context); 5644 stateblock->device->multistate_funcs[state][1](state, stateblock, context); 5649 stateblock->device->multistate_funcs[state][0](state, stateblock, context); 5650 stateblock->device->multistate_funcs[state][1](state, stateblock, context); 5651 stateblock->device->multistate_funcs[state][2](state, stateblock, context); 5770 APPLYSTATEFUNC multistate_funcs[STATE_HIGHEST + 1][3]; local 5774 memset(multistate_funcs, 0, sizeof(multistate_funcs)); 5819 handlers = num_handlers(multistate_funcs[cur[i].state]); 5820 multistate_funcs[cu [all...] |
H A D | device.c | 619 for (i = 0; i < sizeof(This->multistate_funcs)/sizeof(This->multistate_funcs[0]); ++i) { 620 HeapFree(GetProcessHeap(), 0, This->multistate_funcs[i]); 621 This->multistate_funcs[i] = NULL; 7596 hr = compile_state_table(device->StateTable, device->multistate_funcs, &adapter->gl_info,
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H A D | wined3d_private.h | 1863 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; member in struct:IWineD3DDeviceImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 768 for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i) 770 HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]); 771 device->multistate_funcs[i] = NULL; 5553 && FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs, 5568 for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i) 5570 HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
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H A D | state.c | 5856 context->swapchain->device->multistate_funcs[state_id][0](context, state, state_id); 5857 context->swapchain->device->multistate_funcs[state_id][1](context, state, state_id); 5862 context->swapchain->device->multistate_funcs[state_id][0](context, state, state_id); 5863 context->swapchain->device->multistate_funcs[state_id][1](context, state, state_id); 5864 context->swapchain->device->multistate_funcs[state_id][2](context, state, state_id); 5992 APPLYSTATEFUNC multistate_funcs[STATE_HIGHEST + 1][3]; local 5996 memset(multistate_funcs, 0, sizeof(multistate_funcs)); 6041 handlers = num_handlers(multistate_funcs[cur[i].state]); 6042 multistate_funcs[cu [all...] |
H A D | wined3d_private.h | 1891 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; member in struct:wined3d_device
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1895 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; member in struct:IWineD3DDeviceImpl
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