Searched refs:multistate_funcs (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c5643 stateblock->device->multistate_funcs[state][0](state, stateblock, context);
5644 stateblock->device->multistate_funcs[state][1](state, stateblock, context);
5649 stateblock->device->multistate_funcs[state][0](state, stateblock, context);
5650 stateblock->device->multistate_funcs[state][1](state, stateblock, context);
5651 stateblock->device->multistate_funcs[state][2](state, stateblock, context);
5770 APPLYSTATEFUNC multistate_funcs[STATE_HIGHEST + 1][3]; local
5774 memset(multistate_funcs, 0, sizeof(multistate_funcs));
5819 handlers = num_handlers(multistate_funcs[cur[i].state]);
5820 multistate_funcs[cu
[all...]
H A Ddevice.c619 for (i = 0; i < sizeof(This->multistate_funcs)/sizeof(This->multistate_funcs[0]); ++i) {
620 HeapFree(GetProcessHeap(), 0, This->multistate_funcs[i]);
621 This->multistate_funcs[i] = NULL;
7596 hr = compile_state_table(device->StateTable, device->multistate_funcs, &adapter->gl_info,
H A Dwined3d_private.h1863 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c768 for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
770 HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
771 device->multistate_funcs[i] = NULL;
5553 && FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs,
5568 for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
5570 HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
H A Dstate.c5856 context->swapchain->device->multistate_funcs[state_id][0](context, state, state_id);
5857 context->swapchain->device->multistate_funcs[state_id][1](context, state, state_id);
5862 context->swapchain->device->multistate_funcs[state_id][0](context, state, state_id);
5863 context->swapchain->device->multistate_funcs[state_id][1](context, state, state_id);
5864 context->swapchain->device->multistate_funcs[state_id][2](context, state, state_id);
5992 APPLYSTATEFUNC multistate_funcs[STATE_HIGHEST + 1][3]; local
5996 memset(multistate_funcs, 0, sizeof(multistate_funcs));
6041 handlers = num_handlers(multistate_funcs[cur[i].state]);
6042 multistate_funcs[cu
[all...]
H A Dwined3d_private.h1891 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; member in struct:wined3d_device
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1895 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; member in struct:IWineD3DDeviceImpl

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