Searched refs:maxConcurrentLights (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1754 glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights);
1755 checkGLcall("glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights)");
2576 for(i = 0; i < This->maxConcurrentLights; i++) {
H A Dwined3d_private.h1851 GLint maxConcurrentLights; member in struct:IWineD3DDeviceImpl
H A Dstate.c3849 for (k = 0; k < stateblock->device->maxConcurrentLights; ++k)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1883 GLint maxConcurrentLights; member in struct:IWineD3DDeviceImpl

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