Searched refs:mTexture (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Frontends/VBoxSDL/
H A DFramebuffer.cpp117 mTexture = 0;
851 mTexture = SDL_CreateTexture(desktop_mode.format,
853 if (!mTexture)
868 SDL_QueryTexture(mTexture, &format, &access, &w, &h);
870 SDL_DestroyTexture(mTexture);
871 mTexture = SDL_CreateTexture(format, access, newWidth, newHeight);
872 if (!mTexture)
882 if (SDL_QueryTexture(mTexture, &format, NULL, &w, &h) < 0)
888 if (SDL_QueryTexturePixels(mTexture, &pixels, &pitch) == 0)
1067 SDL_DirtyTexture(mTexture,
[all...]
H A DFramebuffer.h136 SDL_TextureID mTexture; member in class:VBoxSDLFB
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h303 mTexture(0),
314 void bind() {glBindTexture(texTarget(), mTexture);} local
344 GLuint texture() {return mTexture;}
349 GLuint mTexture; member in class:VBoxVHWATexture
H A DVBoxFBOverlay.cpp1495 Assert(glIsTexture(mTexture));
1497 glBindTexture(tt, mTexture);
1537 if(mTexture)
1539 glDeleteTextures(1,&mTexture);
1545 mTexture(0),
1629 glGenTextures(1, &mTexture);
1632 VBOXQGLLOG(("tex: %d", mTexture));

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