Searched refs:m30 (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dmatrix.c43 &m->m30, &m->m31, &m->m32, &m->m33);
69 m->m30 = v[12];
91 m->m30 = (float) v[12];
103 printf(" %f %f %f %f\n", m->m00, m->m10, m->m20, m->m30);
125 values[12] = m->m30;
175 t.m00 = a->m00 * b->m00 + a->m10 * b->m01 + a->m20 * b->m02 + a->m30 * b->m03;
179 t.m10 = a->m00 * b->m10 + a->m10 * b->m11 + a->m20 * b->m12 + a->m30 * b->m13;
183 t.m20 = a->m00 * b->m20 + a->m10 * b->m21 + a->m20 * b->m22 + a->m30 * b->m23;
187 t.m30 = a->m00 * b->m30
246 const float m30 = mat->m03; local
[all...]
H A Dbbox.c202 m.m30 = proj[0] * modl[12] + proj[4] * modl[13] + proj[8] * modl[14] + proj[12] * modl[15];
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_matrix.h16 float m30, m31, m32, m33; member in struct:__anon16100
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_bbox.c103 const GLdefault lm30 = m->m30;
136 m->m30 = lm00*rm30 + lm10*rm31 + lm20*rm32 + lm30*rm33;
204 const GLfloat x2 = m->m00 * x + m->m10 * y + m->m20 * z + m->m30 * w;
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_transform.c26 a->m30 == 0.0F && a->m31 == 0.0F && a->m32 == 0.0F && a->m33 == 1.0F) {
34 f[12] = a->m30; f[13] = a->m31; f[14] = a->m32; f[15] = a->m33;
198 p->x = m->m00*x + m->m10*y + m->m20*z + m->m30*w;
211 p->x = (GLdouble) (m->m00*x + m->m10*y + m->m20*z + m->m30*w);
549 const GLdefault lm30 = m->m30;
590 m->m30 = lm00*rm30 + lm10*rm31 + lm20*rm32 + lm30*rm33;
620 const GLdefault lm30 = m->m30;
661 m->m30 = lm00*rm30 + lm10*rm31 + lm20*rm32 + lm30*rm33;
H A Dstate_feedback.c44 Q.x = (M).m00 * P.x + (M).m10 * P.y + (M).m20 * P.z + (M).m30 * P.w; \
50 Q.x = (M).m00 * (P)[0] + (M).m10 * (P)[1] + (M).m20 * (P)[2] + (M).m30 * (P)[3]; \
H A Dstate_lighting.c377 lt->position.x = mat->m00*x + mat->m10*y + mat->m20*z + mat->m30*w;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_viewport.c178 extent->baseProjection.m30 = xtrans * xscale;
H A Dserver_misc.c224 cr_server.viewMatrix[eye].m30,
262 cr_server.projectionMatrix[eye].m30,

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