Searched refs:list_next (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | list.h | 117 static inline struct list *list_next( const struct list *list, const struct list *elem ) function 135 return list_next( list, list );
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | list.h | 114 static inline struct list *list_next( const struct list *list, const struct list *elem ) function 132 return list_next( list, list );
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | list.h | 117 static inline struct list *list_next( const struct list *list, const struct list *elem ) function 135 return list_next( list, list );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | list.h | 114 static inline struct list *list_next( const struct list *list, const struct list *elem ) function 132 return list_next( list, list );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | list.h | 112 static inline struct list *list_next( const struct list *list, const struct list *elem ) function 130 return list_next( list, list );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | list.h | 117 static inline struct list *list_next( const struct list *list, const struct list *elem ) function 135 return list_next( list, list );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/libWine/ |
H A D | mmap.c | 445 if ((ptr = list_next( &reserved_areas, ptr ))) 505 ptr = list_next( &reserved_areas, ptr ); 537 ptr = list_next( &reserved_areas, ptr );
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/vbox/src/VBox/HostDrivers/VBoxNetFlt/solaris/ |
H A D | VBoxNetFltBow-solaris.c | 1298 for (; pVNIC != NULL; pVNIC = list_next(&pThis->u.s.hVNICs, pVNIC)) 1309 for (; pVNIC != NULL; pVNIC = list_next(&pThis->u.s.hVNICs, pVNIC))
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 323 ptr = list_next(clist, ptr);
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H A D | glsl_shader.c | 689 ptr = list_next(&This->baseShader.constantsI, ptr); 761 ptr = list_next(&This->baseShader.constantsB, ptr);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 323 ptr = list_next(clist, ptr);
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H A D | glsl_shader.c | 672 ptr = list_next(&This->baseShader.constantsI, ptr); 744 ptr = list_next(&This->baseShader.constantsB, ptr);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 379 ptr = list_next(clist, ptr);
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H A D | glsl_shader.c | 675 ptr = list_next(&shader->constantsI, ptr); 719 ptr = list_next(&shader->constantsB, ptr);
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