Searched refs:list_next (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dlist.h117 static inline struct list *list_next( const struct list *list, const struct list *elem ) function
135 return list_next( list, list );
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dlist.h114 static inline struct list *list_next( const struct list *list, const struct list *elem ) function
132 return list_next( list, list );
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dlist.h117 static inline struct list *list_next( const struct list *list, const struct list *elem ) function
135 return list_next( list, list );
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dlist.h114 static inline struct list *list_next( const struct list *list, const struct list *elem ) function
132 return list_next( list, list );
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dlist.h112 static inline struct list *list_next( const struct list *list, const struct list *elem ) function
130 return list_next( list, list );
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dlist.h117 static inline struct list *list_next( const struct list *list, const struct list *elem ) function
135 return list_next( list, list );
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/libWine/
H A Dmmap.c445 if ((ptr = list_next( &reserved_areas, ptr )))
505 ptr = list_next( &reserved_areas, ptr );
537 ptr = list_next( &reserved_areas, ptr );
/vbox/src/VBox/HostDrivers/VBoxNetFlt/solaris/
H A DVBoxNetFltBow-solaris.c1298 for (; pVNIC != NULL; pVNIC = list_next(&pThis->u.s.hVNICs, pVNIC))
1309 for (; pVNIC != NULL; pVNIC = list_next(&pThis->u.s.hVNICs, pVNIC))
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c323 ptr = list_next(clist, ptr);
H A Dglsl_shader.c689 ptr = list_next(&This->baseShader.constantsI, ptr);
761 ptr = list_next(&This->baseShader.constantsB, ptr);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c323 ptr = list_next(clist, ptr);
H A Dglsl_shader.c672 ptr = list_next(&This->baseShader.constantsI, ptr);
744 ptr = list_next(&This->baseShader.constantsB, ptr);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c379 ptr = list_next(clist, ptr);
H A Dglsl_shader.c675 ptr = list_next(&shader->constantsI, ptr);
719 ptr = list_next(&shader->constantsB, ptr);

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