Searched refs:linked_programs (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c205 struct list linked_programs; member in struct:glsl_ffp_vertex_shader
212 struct list linked_programs; member in struct:glsl_ffp_fragment_shader
5723 list_init(&shader->linked_programs);
5744 list_init(&glsl_desc->linked_programs);
5834 vs_list = &vshader->linked_programs;
5849 vs_list = &ffp_shader->linked_programs;
5865 ps_list = &pshader->linked_programs;
5875 ps_list = &ffp_shader->linked_programs;
5967 list_add_head(&gshader->linked_programs, &entry->gs.shader_entry);
6236 const struct list *linked_programs; local
[all...]
H A Dshader.c350 list_init(&shader->linked_programs);
H A Dwined3d_private.h2917 struct list linked_programs; member in struct:wined3d_shader
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4710 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry);
4724 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry);
5010 const struct list *linked_programs; local
5062 linked_programs = &This->baseShader.linked_programs;
5065 if (linked_programs->next) {
5070 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) {
5074 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
H A Dshader.c294 list_init(&shader->linked_programs);
H A Dwined3d_private.h3134 struct list linked_programs; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c4579 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry);
4593 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry);
4879 const struct list *linked_programs; local
4931 linked_programs = &This->baseShader.linked_programs;
4934 if (linked_programs->next) {
4939 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) {
4943 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
H A Dshader.c294 list_init(&shader->linked_programs);
H A Dwined3d_private.h3099 struct list linked_programs; member in struct:IWineD3DBaseShaderClass

Completed in 178 milliseconds