Searched refs:linked_programs (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 205 struct list linked_programs; member in struct:glsl_ffp_vertex_shader 212 struct list linked_programs; member in struct:glsl_ffp_fragment_shader 5723 list_init(&shader->linked_programs); 5744 list_init(&glsl_desc->linked_programs); 5834 vs_list = &vshader->linked_programs; 5849 vs_list = &ffp_shader->linked_programs; 5865 ps_list = &pshader->linked_programs; 5875 ps_list = &ffp_shader->linked_programs; 5967 list_add_head(&gshader->linked_programs, &entry->gs.shader_entry); 6236 const struct list *linked_programs; local [all...] |
H A D | shader.c | 350 list_init(&shader->linked_programs);
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H A D | wined3d_private.h | 2917 struct list linked_programs; member in struct:wined3d_shader
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 4710 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry); 4724 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry); 5010 const struct list *linked_programs; local 5062 linked_programs = &This->baseShader.linked_programs; 5065 if (linked_programs->next) { 5070 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) { 5074 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
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H A D | shader.c | 294 list_init(&shader->linked_programs);
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H A D | wined3d_private.h | 3134 struct list linked_programs; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 4579 list_add_head(&((IWineD3DBaseShaderImpl *)vshader)->baseShader.linked_programs, &entry->vshader_entry); 4593 list_add_head(&((IWineD3DBaseShaderImpl *)pshader)->baseShader.linked_programs, &entry->pshader_entry); 4879 const struct list *linked_programs; local 4931 linked_programs = &This->baseShader.linked_programs; 4934 if (linked_programs->next) { 4939 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) { 4943 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
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H A D | shader.c | 294 list_init(&shader->linked_programs);
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H A D | wined3d_private.h | 3099 struct list linked_programs; member in struct:IWineD3DBaseShaderClass
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