Searched refs:lights (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/Devices/EFI/Firmware/IntelFrameworkModulePkg/Bus/Isa/Ps2KeyboardDxe/ |
H A D | Ps2KbdCtrller.c | 1091 Show keyboard status lights according to 1794 KeyboardError (ConsoleIn, L"Update keyboard status lights error!\n\r");
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 662 dst_state->lights[src->glIndex] = NULL; 667 dst_state->lights[realLight->glIndex] = src; 685 dst_state->lights[src->glIndex] = NULL; 1193 /* Set some of the defaults for lights, transforms etc */
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H A D | device.c | 1766 /* Apply change via set transform - will reapply to eg. lights this way. */ 1770 /* Note lights are real special cases. Although the device caps state only 1787 /* Check the parameter range. Need for speed most wanted sets junk lights 1893 /* opengl-ish and d3d-ish spot lights use too different models 1896 * roughly. However, spot lights are rather rarely used in games 1994 FIXME("Adding default lights has failed dismally\n"); 2009 device->updateStateBlock->state.lights[light_info->glIndex] = NULL; 2030 for (i = 0; i < gl_info->limits.lights; ++i) 2032 if (!device->updateStateBlock->state.lights[i]) 2034 device->updateStateBlock->state.lights[ [all...] |
H A D | utils.c | 3643 if (state->lights[i]) 3644 settings->light_type |= (state->lights[i]->OriginalParms.type
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H A D | wined3d_private.h | 1402 /* Converted parms to speed up swapping lights */ 1622 UINT lights; member in struct:wined3d_gl_limits 2555 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */ 2556 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ member in struct:wined3d_state
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H A D | state.c | 3955 /* Reset lights. TODO: Call light apply func */ 3956 for (k = 0; k < gl_info->limits.lights; ++k) 3958 if (!(light = state->lights[k])) 4781 const struct wined3d_light_info *lightInfo = state->lights[Index]; 4827 /* Do not assign attenuation values for lights that do not use them. D3D apps are free to pass any junk, 5709 caps->max_active_lights = gl_info->limits.lights;
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H A D | directx.c | 2693 gl_info->limits.lights = gl_max; 2694 TRACE("Light support - max lights %d.\n", gl_max);
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H A D | glsl_shader.c | 6747 caps->max_active_lights = gl_info->limits.lights; 6983 * D3D spot lights are slightly different from GL spot lights.
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 165 LogRel(("shaderlib: buffers=%-2u lights=%-2u textures=%-2u texture_stages=%u\n", 166 gl_info->limits.buffers, gl_info->limits.lights, gl_info->limits.textures, gl_info->limits.texture_stages));
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H A D | directx.c | 2021 gl_info->limits.lights = gl_max; 2022 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
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H A D | wined3d_private.h | 1354 /* Converted parms to speed up swapping lights */ 1505 UINT lights; member in struct:wined3d_gl_limits 2747 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ 2748 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 789 * Normals are more tricky: Draw white vertices with 3 directional lights, and calculate the 895 for (i = 3; i < context->gl_info->limits.lights; ++i)
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H A D | directx.c | 2259 gl_info->limits.lights = gl_max; 2260 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max); 4830 pCaps->MaxActiveLights = gl_info->limits.lights;
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H A D | wined3d_private.h | 1326 /* Converted parms to speed up swapping lights */ 1477 UINT lights; member in struct:wined3d_gl_limits 2712 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ 2713 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3drmobj.h | 1085 STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; 1316 STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE; 1595 STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3drmobj.h | 1118 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; 1351 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE; 1633 STDMETHOD(GetLights)(THIS_ struct IDirect3DRMLightArray **lights) PURE;
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