Searched refs:lightMap (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 464 list_add_tail(&stateblock->lightMap[i], &dst_light->entry); 525 LIST_FOR_EACH_SAFE(e1, e2, &This->lightMap[counter]) 556 LIST_FOR_EACH(e, &This->lightMap[i]) { 561 LIST_FOR_EACH(f, &targetStateBlock->lightMap[i]) { 884 LIST_FOR_EACH(e, &This->lightMap[i]) 1347 list_init(&stateblock->lightMap[i]); 1363 stateblock_init_lights(stateblock, device->stateBlock->lightMap); 1373 stateblock_init_lights(stateblock, device->stateBlock->lightMap);
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H A D | device.c | 2389 LIST_FOR_EACH(e, &This->updateStateBlock->lightMap[Hi]) 2403 list_add_head(&This->updateStateBlock->lightMap[Hi], &object->entry); 2501 LIST_FOR_EACH(e, &This->stateBlock->lightMap[Hi]) 2529 LIST_FOR_EACH(e, &This->updateStateBlock->lightMap[Hi]) 2544 LIST_FOR_EACH(e, &This->updateStateBlock->lightMap[Hi]) 2613 LIST_FOR_EACH(e, &This->stateBlock->lightMap[Hi])
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H A D | wined3d_private.h | 2712 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ member in struct:IWineD3DStateBlockImpl
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2747 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ member in struct:IWineD3DStateBlockImpl
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