Searched refs:lightMap (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c464 list_add_tail(&stateblock->lightMap[i], &dst_light->entry);
525 LIST_FOR_EACH_SAFE(e1, e2, &This->lightMap[counter])
556 LIST_FOR_EACH(e, &This->lightMap[i]) {
561 LIST_FOR_EACH(f, &targetStateBlock->lightMap[i]) {
884 LIST_FOR_EACH(e, &This->lightMap[i])
1347 list_init(&stateblock->lightMap[i]);
1363 stateblock_init_lights(stateblock, device->stateBlock->lightMap);
1373 stateblock_init_lights(stateblock, device->stateBlock->lightMap);
H A Ddevice.c2389 LIST_FOR_EACH(e, &This->updateStateBlock->lightMap[Hi])
2403 list_add_head(&This->updateStateBlock->lightMap[Hi], &object->entry);
2501 LIST_FOR_EACH(e, &This->stateBlock->lightMap[Hi])
2529 LIST_FOR_EACH(e, &This->updateStateBlock->lightMap[Hi])
2544 LIST_FOR_EACH(e, &This->updateStateBlock->lightMap[Hi])
2613 LIST_FOR_EACH(e, &This->stateBlock->lightMap[Hi])
H A Dwined3d_private.h2712 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2747 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ member in struct:IWineD3DStateBlockImpl

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