Searched refs:inScene (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c3964 if (device->inScene)
3969 device->inScene = TRUE;
3979 if (!device->inScene)
3992 device->inScene = FALSE;
H A Dwined3d_private.h1901 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */ member in struct:wined3d_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c4430 if(This->inScene) {
4434 This->inScene = TRUE;
4445 if(!This->inScene) {
4457 This->inScene = FALSE;
H A Dsurface.c4387 if(myDevice->inScene && !(Flags & WINEDDBLT_DEPTHFILL)) {
4448 if(myDevice->inScene &&
H A Dwined3d_private.h1879 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */ member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1911 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */ member in struct:IWineD3DDeviceImpl

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