Searched refs:highest_dirty_vs_const (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 336 unsigned int highest_dirty_ps_const, highest_dirty_vs_const; member in struct:shader_arb_priv 695 priv->highest_dirty_vs_const = d3d_info->limits.vs_uniform_count; 710 priv->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB, 711 priv->highest_dirty_vs_const, state->vs_consts_f, priv->vshader_const_dirty); 747 priv->highest_dirty_vs_const = max(priv->highest_dirty_vs_const, start + count);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 1924 device->highest_dirty_vs_const = device->d3d_vshader_constantF; 2886 device->highest_dirty_vs_const = device->d3d_vshader_constantF;
|
H A D | arb_program_shader.c | 599 device->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB, 600 device->highest_dirty_vs_const, stateBlock->vertexShaderConstantF, context->vshader_const_dirty); 624 This->highest_dirty_vs_const = max(This->highest_dirty_vs_const, start + count);
|
H A D | wined3d_private.h | 1908 unsigned int highest_dirty_ps_const, highest_dirty_vs_const; member in struct:IWineD3DDeviceImpl
|
H A D | device.c | 1791 This->highest_dirty_vs_const = 0;
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1940 unsigned int highest_dirty_ps_const, highest_dirty_vs_const; member in struct:IWineD3DDeviceImpl
|
Completed in 125 milliseconds