Searched refs:handle_table (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c377 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
1533 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1562 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1583 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1604 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1648 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
2171 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2188 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2289 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2338 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shade
[all...]
H A Dd3d8_private.h164 struct d3d8_handle_table handle_table; member in struct:d3d8_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c338 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
1323 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1349 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1370 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1390 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1435 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1780 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1797 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1894 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1960 shader = d3d8_free_handle(&This->handle_table, pShade
[all...]
H A Dd3d8_private.h195 struct d3d8_handle_table handle_table; member in struct:IDirect3DDevice8Impl

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