Lines Matching refs:handle_table

377         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
1533 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1562 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1583 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1604 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1648 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
2171 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2188 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2289 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2338 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2414 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2452 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2547 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2563 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2592 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2643 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2703 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
3076 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3077 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3078 if (!device->handle_table.entries)
3083 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3094 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3109 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3132 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3161 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);