Searched refs:glsl_varyings (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2254 if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
2255 || num_regs_used > (gl_info->limits.glsl_varyings / 4))
2257 if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
H A Ddirectx.c430 return gl_info->limits.glsl_varyings > 44;
2433 gl_info->limits.glsl_varyings = gl_max;
H A Dshaderapi.c177 LogRel(("shaderlib: glsl_varyings=%-3u glsl_vs_float_constants=%-4u glsl_ps_float_constants=%u\n",
178 gl_info->limits.glsl_varyings, gl_info->limits.glsl_vs_float_constants, gl_info->limits.glsl_ps_float_constants));
H A Dwined3d_private.h1523 UINT glsl_varyings; member in struct:wined3d_gl_limits
H A Dglsl_shader.c1020 unsigned int ret = gl_info->limits.glsl_varyings / 4;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c2248 if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
2249 || num_regs_used > (gl_info->limits.glsl_varyings / 4))
2251 if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
H A Ddirectx.c608 return gl_info->limits.glsl_varyings > 44;
2587 gl_info->limits.glsl_varyings = gl_max;
H A Dutils.c1288 else if (gl_info->limits.glsl_varyings > 44)
H A Dwined3d_private.h1495 UINT glsl_varyings; member in struct:wined3d_gl_limits
H A Dglsl_shader.c999 unsigned int ret = gl_info->limits.glsl_varyings / 4;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c2323 if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
2324 || num_regs_used > (gl_info->limits.glsl_varyings / 4))
2326 if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
H A Ddirectx.c659 return gl_info->limits.glsl_varyings > 44;
2898 gl_info->limits.glsl_varyings = gl_max;
H A Dutils.c1650 else if (gl_info->limits.glsl_varyings > 44)
H A Dwined3d_private.h1640 UINT glsl_varyings; member in struct:wined3d_gl_limits
H A Dglsl_shader.c983 unsigned int ret = gl_info->limits.glsl_varyings / 4;

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