Searched refs:glsl_ps_float_constants (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c576 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
1995 gl_info->limits.glsl_ps_float_constants = 0;
2399 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2409 if (gl_info->limits.glsl_ps_float_constants < 256 && gl_max >= 256)
2417 gl_info->limits.glsl_ps_float_constants = 256;
2421 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
H A Dglsl_shader.c1071 max_constantsF = gl_info->limits.glsl_ps_float_constants;
1181 + 1 < gl_info->limits.glsl_ps_float_constants)
4745 sizeof(GLhandleARB) * gl_info->limits.glsl_ps_float_constants);
4746 for (i = 0; i < gl_info->limits.glsl_ps_float_constants; ++i)
5202 gl_info->limits.glsl_ps_float_constants)) + 1;
5221 if (!constant_heap_init(&priv->pconst_heap, gl_info->limits.glsl_ps_float_constants))
5316 pCaps->MaxPixelShaderConst = gl_info->limits.glsl_ps_float_constants;
H A Dshaderapi.c177 LogRel(("shaderlib: glsl_varyings=%-3u glsl_vs_float_constants=%-4u glsl_ps_float_constants=%u\n",
178 gl_info->limits.glsl_varyings, gl_info->limits.glsl_vs_float_constants, gl_info->limits.glsl_ps_float_constants));
H A Dwined3d_private.h1525 UINT glsl_ps_float_constants; member in struct:wined3d_gl_limits
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c753 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
2243 gl_info->limits.glsl_ps_float_constants = 0;
2563 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2573 if (gl_info->limits.glsl_ps_float_constants < 256 && gl_max >= 256)
2581 gl_info->limits.glsl_ps_float_constants = 256;
2585 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
H A Dglsl_shader.c1050 max_constantsF = gl_info->limits.glsl_ps_float_constants;
1160 + 1 < gl_info->limits.glsl_ps_float_constants)
4614 sizeof(GLhandleARB) * gl_info->limits.glsl_ps_float_constants);
4615 for (i = 0; i < gl_info->limits.glsl_ps_float_constants; ++i)
5059 gl_info->limits.glsl_ps_float_constants)) + 1;
5080 if (!constant_heap_init(&priv->pconst_heap, gl_info->limits.glsl_ps_float_constants))
5175 pCaps->MaxPixelShaderConst = gl_info->limits.glsl_ps_float_constants;
H A Dwined3d_private.h1497 UINT glsl_ps_float_constants; member in struct:wined3d_gl_limits
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1040 max_constantsF = gl_info->limits.glsl_ps_float_constants;
1266 + 1 < gl_info->limits.glsl_ps_float_constants)
5781 sizeof(GLhandleARB) * gl_info->limits.glsl_ps_float_constants);
5782 for (i = 0; i < gl_info->limits.glsl_ps_float_constants; ++i)
6407 gl_info->limits.glsl_ps_float_constants)) + 1;
6445 if (!constant_heap_init(&priv->pconst_heap, gl_info->limits.glsl_ps_float_constants))
6534 caps->ps_uniform_count = gl_info->limits.glsl_ps_float_constants;
H A Ddirectx.c2678 gl_info->limits.glsl_ps_float_constants = 0;
2874 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2875 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2885 if (gl_info->limits.glsl_ps_float_constants < 256 && gl_max >= 256)
2893 gl_info->limits.glsl_ps_float_constants = 256;
H A Dwined3d_private.h1642 UINT glsl_ps_float_constants; member in struct:wined3d_gl_limits

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