Searched refs:gl_primitive_type (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 814 stateblock->state.gl_primitive_type = src_state->gl_primitive_type; 1085 GLenum gl_primitive_type, prev; local 1088 gl_primitive_type = stateblock->state.gl_primitive_type; 1089 prev = device->updateStateBlock->state.gl_primitive_type; 1090 device->updateStateBlock->state.gl_primitive_type = gl_primitive_type; 1091 if (gl_primitive_type != prev && (gl_primitive_type [all...] |
H A D | drawprim.c | 726 && state->gl_primitive_type == GL_POINTS) 800 state->gl_primitive_type, idx_data, idx_size, start_idx); 805 state->gl_primitive_type, idx_data, idx_size, start_idx); 811 drawStridedInstanced(gl_info, state, stream_info, index_count, state->gl_primitive_type, 816 drawStridedFast(gl_info, state->gl_primitive_type, index_count, idx_size, idx_data,
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H A D | device.c | 4059 GLenum gl_primitive_type, prev; local 4064 gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); 4065 prev = device->updateStateBlock->state.gl_primitive_type; 4066 device->updateStateBlock->state.gl_primitive_type = gl_primitive_type; 4067 if (!device->isRecordingState && gl_primitive_type != prev 4068 && (gl_primitive_type == GL_POINTS || prev == GL_POINTS)) 4077 *primitive_type = d3d_primitive_type_from_gl(device->stateBlock->state.gl_primitive_type);
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H A D | utils.c | 3587 settings->point_size = state->gl_primitive_type == GL_POINTS; 3613 settings->point_size = state->gl_primitive_type == GL_POINTS;
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H A D | wined3d_private.h | 2521 GLenum gl_primitive_type; member in struct:wined3d_state
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 722 if (This->changed.primitive_type) This->gl_primitive_type = targetStateBlock->gl_primitive_type; 981 This->device->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
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H A D | drawprim.c | 642 GLenum glPrimType = This->stateBlock->gl_primitive_type;
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H A D | device.c | 4718 This->updateStateBlock->gl_primitive_type = gl_primitive_type_from_d3d(primitive_type); 4728 *primitive_type = d3d_primitive_type_from_gl(This->stateBlock->gl_primitive_type); 5700 old_primitive_type = This->stateBlock->gl_primitive_type; 5701 This->stateBlock->gl_primitive_type = GL_TRIANGLES; 5703 This->stateBlock->gl_primitive_type = old_primitive_type;
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H A D | wined3d_private.h | 2690 GLenum gl_primitive_type; member in struct:IWineD3DStateBlockImpl
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2725 GLenum gl_primitive_type; member in struct:IWineD3DStateBlockImpl
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