Searched refs:gl_primitive_type (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c814 stateblock->state.gl_primitive_type = src_state->gl_primitive_type;
1085 GLenum gl_primitive_type, prev; local
1088 gl_primitive_type = stateblock->state.gl_primitive_type;
1089 prev = device->updateStateBlock->state.gl_primitive_type;
1090 device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
1091 if (gl_primitive_type != prev && (gl_primitive_type
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H A Ddrawprim.c726 && state->gl_primitive_type == GL_POINTS)
800 state->gl_primitive_type, idx_data, idx_size, start_idx);
805 state->gl_primitive_type, idx_data, idx_size, start_idx);
811 drawStridedInstanced(gl_info, state, stream_info, index_count, state->gl_primitive_type,
816 drawStridedFast(gl_info, state->gl_primitive_type, index_count, idx_size, idx_data,
H A Ddevice.c4059 GLenum gl_primitive_type, prev; local
4064 gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
4065 prev = device->updateStateBlock->state.gl_primitive_type;
4066 device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
4067 if (!device->isRecordingState && gl_primitive_type != prev
4068 && (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
4077 *primitive_type = d3d_primitive_type_from_gl(device->stateBlock->state.gl_primitive_type);
H A Dutils.c3587 settings->point_size = state->gl_primitive_type == GL_POINTS;
3613 settings->point_size = state->gl_primitive_type == GL_POINTS;
H A Dwined3d_private.h2521 GLenum gl_primitive_type; member in struct:wined3d_state
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c722 if (This->changed.primitive_type) This->gl_primitive_type = targetStateBlock->gl_primitive_type;
981 This->device->updateStateBlock->gl_primitive_type = This->gl_primitive_type;
H A Ddrawprim.c642 GLenum glPrimType = This->stateBlock->gl_primitive_type;
H A Ddevice.c4718 This->updateStateBlock->gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
4728 *primitive_type = d3d_primitive_type_from_gl(This->stateBlock->gl_primitive_type);
5700 old_primitive_type = This->stateBlock->gl_primitive_type;
5701 This->stateBlock->gl_primitive_type = GL_TRIANGLES;
5703 This->stateBlock->gl_primitive_type = old_primitive_type;
H A Dwined3d_private.h2690 GLenum gl_primitive_type; member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2725 GLenum gl_primitive_type; member in struct:IWineD3DStateBlockImpl

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