/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volume.c | 346 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n", 355 glDesc->glType, 367 glDesc->glType,
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H A D | surface.c | 708 This, This->texture_level, format_desc->glFormat, format_desc->glType, 731 GLenum type = format_desc->glType; 867 This, internal, width, height, format_desc->glFormat, format_desc->glType, data); 897 0, 0, width, height, format_desc->glFormat, format_desc->glType, data); 944 This, internal, width, height, format_desc->glFormat, format_desc->glType, data); 974 pRect->left, pRect->top, width, height, format_desc->glFormat, format_desc->glType, data); 1037 internal, width, height, format_desc->glFormat, format_desc->glType); 1072 internal, width, height, 0, format_desc->glFormat, format_desc->glType, mem); 1586 type = This->resource.format_desc->glType; 2478 desc->glType [all...] |
H A D | utils.c | 963 format_desc->glFormat, format_desc->glType, NULL); 1004 format_desc->glFormat, format_desc->glType, NULL); 1146 desc->glType = format_texture_info[i].gl_type;
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H A D | device.c | 5605 update_w, update_h, dst_format->glFormat, dst_format->glType, data); 5609 update_w, update_h, dst_format->glFormat, dst_format->glType, data); 6345 GLint type = format_desc->glType;
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H A D | wined3d_private.h | 3368 GLint glType; member in struct:wined3d_format_desc
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 356 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | volume.c | 106 0, format->glFormat, format->glType, volume->resource.allocatedMemory));
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H A D | surface.c | 2408 surface, surface->texture_level, format->glFormat, format->glType, 2432 GLenum gl_type = format->glType; 2633 update_w, update_h, format->glFormat, format->glType, addr); 2640 dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr); 2712 format->glType = GL_UNSIGNED_BYTE; 2738 format->glType = GL_UNSIGNED_SHORT_5_5_5_1; 2749 format->glType = GL_UNSIGNED_SHORT_1_5_5_5_REV; 2760 format->glType = GL_UNSIGNED_INT_8_8_8_8; 2771 format->glType = GL_UNSIGNED_INT_8_8_8_8; 2975 internal, width, height, format->glFormat, format->glType); [all...] |
H A D | utils.c | 1077 format->glFormat, format->glType, NULL); 1118 format->glFormat, format->glType, NULL); 1247 format->glFormat, format->glType, NULL); 1449 format->glType = format_texture_info[i].gl_type;
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H A D | wined3d_private.h | 3146 GLint glType; member in struct:wined3d_format
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H A D | device.c | 4700 GLint type = format->glType;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3409 GLint glType; member in struct:wined3d_format_desc
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