Searched refs:glTestObjectAPPLE (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_gl.h232 USE_GL_FUNC(glTestObjectAPPLE) \
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl_mangle.h1668 #define glTestObjectAPPLE MANGLE(TestObjectAPPLE) macro
H A Dglext.h9692 GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h3853 glTestObjectAPPLE, APPLE_FENCE, NULL) \
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h3844 glTestObjectAPPLE, APPLE_FENCE, NULL) \
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h6925 GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h6909 GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
/vbox/include/VBox/HostServices/
H A Dglext.h6540 GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h10832 GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);

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