Searched refs:glParm (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c215 int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]); local
217 if(glParm) {
218 if(glParm == GL_EQUAL || glParm == GL_NOTEQUAL) {
232 glDepthFunc(glParm);
477 int glParm = 0; local
527 glParm = GL_NOTEQUAL;
531 glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]);
533 if(glParm) {
534 glAlphaFunc(glParm, re
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c541 int glParm = 0; local
583 glParm = GL_NOTEQUAL;
589 glParm = gl_compare_func(state->render_states[WINED3D_RS_ALPHAFUNC]);
591 if (glParm)
593 gl_info->gl_ops.gl.p_glAlphaFunc(glParm, ref);

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