Lines Matching refs:glParm
215 int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]);
217 if(glParm) {
218 if(glParm == GL_EQUAL || glParm == GL_NOTEQUAL) {
232 glDepthFunc(glParm);
477 int glParm = 0;
527 glParm = GL_NOTEQUAL;
531 glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]);
533 if(glParm) {
534 glAlphaFunc(glParm, ref);