Searched refs:glIndex (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | stateblock.c | 567 if (realLight->glIndex == -1 && src->glIndex != -1) 570 This->activeLights[src->glIndex] = NULL; 572 else if (realLight->glIndex != -1 && src->glIndex == -1) 575 This->activeLights[realLight->glIndex] = src; 577 src->glIndex = realLight->glIndex; 591 if (src->glIndex != -1) 593 This->activeLights[src->glIndex] [all...] |
H A D | device.c | 2404 object->glIndex = -1; 2486 /* Update the live definitions if the light is currently assigned a glIndex */ 2487 if (object->glIndex != -1 && !This->isRecordingState) { 2488 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(object->glIndex)); 2557 if(lightInfo->glIndex != -1) { 2559 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(lightInfo->glIndex)); 2562 This->updateStateBlock->activeLights[lightInfo->glIndex] = NULL; 2563 lightInfo->glIndex = -1; 2570 if (lightInfo->glIndex != -1) { 2579 lightInfo->glIndex [all...] |
H A D | state.c | 3853 glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn); 3855 glLightfv(GL_LIGHT0 + light->glIndex, GL_SPOT_DIRECTION, light->lightDirn);
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H A D | wined3d_private.h | 1323 LONG glIndex; member in struct:wined3d_light_info
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | stateblock.c | 659 if (realLight->glIndex == -1 && src->glIndex != -1) 662 dst_state->lights[src->glIndex] = NULL; 664 else if (realLight->glIndex != -1 && src->glIndex == -1) 667 dst_state->lights[realLight->glIndex] = src; 669 src->glIndex = realLight->glIndex; 683 if (src->glIndex != -1) 685 dst_state->lights[src->glIndex] [all...] |
H A D | device.c | 1832 object->glIndex = -1; 1847 /* Update the live definitions if the light is currently assigned a glIndex. */ 1848 if (object->glIndex != -1 && !device->isRecordingState) 1852 device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex)); 2001 if (light_info->glIndex != -1) 2006 device_invalidate_state(device, STATE_ACTIVELIGHT(light_info->glIndex)); 2009 device->updateStateBlock->state.lights[light_info->glIndex] = NULL; 2010 light_info->glIndex = -1; 2021 if (light_info->glIndex != -1) 2035 light_info->glIndex [all...] |
H A D | wined3d_private.h | 1399 LONG glIndex; member in struct:wined3d_light_info
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H A D | state.c | 3960 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_POSITION, light->lightPosn); 3962 gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + light->glIndex, GL_SPOT_DIRECTION, light->lightDirn);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1351 LONG glIndex; member in struct:wined3d_light_info
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