Searched refs:glFramebufferTexture3D (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c2535 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2558 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
H A Dwined3d_private.h1495 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; member in struct:wined3d_fbo_ops
H A Dwined3d_gl.h3902 glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_gl.h263 USE_GL_FUNC(glFramebufferTexture3D) \
H A Ddirectx.c3186 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3210 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
H A Dwined3d_private.h1608 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment, member in struct:wined3d_fbo_ops
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2674 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2697 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
H A Dwined3d_private.h1467 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; member in struct:wined3d_fbo_ops
H A Dwined3d_gl.h3893 glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp790 PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; member in struct:VMSVGA3DSTATE::__anon13183
1510 pState->ext.glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)OGLGETPROCADDRESS("glFramebufferTexture3D");
1801 || !pState->ext.glFramebufferTexture3D
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl_mangle.h535 #define glFramebufferTexture3D MANGLE(FramebufferTexture3D) macro
H A Dglext.h6809 GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h7692 GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);

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