/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 2536 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer; 2559 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
|
H A D | wined3d_private.h | 1496 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; member in struct:wined3d_fbo_ops
|
H A D | wined3d_gl.h | 3906 glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 122 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); 123 checkGLcall("glFramebufferRenderbuffer()"); 128 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb); 129 checkGLcall("glFramebufferRenderbuffer()"); 241 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx, 243 checkGLcall("glFramebufferRenderbuffer()"); 248 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx, 250 checkGLcall("glFramebufferRenderbuffer()");
|
H A D | wined3d_gl.h | 260 USE_GL_FUNC(glFramebufferRenderbuffer) \
|
H A D | utils.c | 1158 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); 1159 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb); 1237 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 1238 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
H A D | directx.c | 3187 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer; 3211 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
|
H A D | wined3d_private.h | 1610 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment, member in struct:wined3d_fbo_ops
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 1037 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); 1038 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb); 1054 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 1055 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
H A D | context.c | 213 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_DEPTH_ATTACHMENT, 215 checkGLcall("glFramebufferRenderbuffer()"); 220 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_STENCIL_ATTACHMENT, 222 checkGLcall("glFramebufferRenderbuffer()");
|
H A D | directx.c | 2675 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer; 2698 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
|
H A D | wined3d_private.h | 1468 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; member in struct:wined3d_fbo_ops
|
H A D | surface.c | 4782 gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
H A D | wined3d_gl.h | 3897 glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
|
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 791 PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; member in struct:VMSVGA3DSTATE::__anon13183 1511 pState->ext.glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)OGLGETPROCADDRESS("glFramebufferRenderbuffer"); 1802 || !pState->ext.glFramebufferRenderbuffer 5798 pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER, (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 5874 pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl_mangle.h | 529 #define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer) macro
|
H A D | glext.h | 6810 GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 7693 GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|