/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volume.c | 354 glDesc->glFormat, 366 glDesc->glFormat,
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H A D | surface.c | 708 This, This->texture_level, format_desc->glFormat, format_desc->glType, 730 GLenum format = format_desc->glFormat; 867 This, internal, width, height, format_desc->glFormat, format_desc->glType, data); 897 0, 0, width, height, format_desc->glFormat, format_desc->glType, data); 944 This, internal, width, height, format_desc->glFormat, format_desc->glType, data); 974 pRect->left, pRect->top, width, height, format_desc->glFormat, format_desc->glType, data); 1037 internal, width, height, format_desc->glFormat, format_desc->glType); 1072 internal, width, height, 0, format_desc->glFormat, format_desc->glType, mem); 1585 fmt = This->resource.format_desc->glFormat; 2476 desc->glFormat [all...] |
H A D | utils.c | 963 format_desc->glFormat, format_desc->glType, NULL); 1004 format_desc->glFormat, format_desc->glType, NULL); 1145 desc->glFormat = format_texture_info[i].gl_format;
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H A D | device.c | 5572 dst_x, dst_y, update_w, update_h, dst_format->glFormat, row_count * row_length, data); 5605 update_w, update_h, dst_format->glFormat, dst_format->glType, data); 5609 update_w, update_h, dst_format->glFormat, dst_format->glType, data); 6344 GLint format = format_desc->glFormat;
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H A D | wined3d_private.h | 3367 GLint glFormat; member in struct:wined3d_format_desc
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 356 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | volume.c | 106 0, format->glFormat, format->glType, volume->resource.allocatedMemory));
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H A D | surface.c | 2408 surface, surface->texture_level, format->glFormat, format->glType, 2431 GLenum gl_format = format->glFormat; 2633 update_w, update_h, format->glFormat, format->glType, addr); 2640 dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr); 2710 format->glFormat = GL_RGBA; 2736 format->glFormat = GL_RGBA; 2747 format->glFormat = GL_BGRA; 2758 format->glFormat = GL_RGBA; 2769 format->glFormat = GL_RGBA; 2975 internal, width, height, format->glFormat, forma [all...] |
H A D | utils.c | 1077 format->glFormat, format->glType, NULL); 1118 format->glFormat, format->glType, NULL); 1144 && format->glFormat != GL_LUMINANCE && format->glFormat != GL_LUMINANCE_ALPHA 1247 format->glFormat, format->glType, NULL); 1448 format->glFormat = format_texture_info[i].gl_format;
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H A D | wined3d_private.h | 3145 GLint glFormat; member in struct:wined3d_format
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H A D | device.c | 4699 GLint gl_format = format->glFormat;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 325 pSurf->currentDesc.Width, pSurf->currentDesc.Height, pSurf->resource.format_desc->glFormat, pSurf->resource.format_desc->glType);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3408 GLint glFormat; member in struct:wined3d_format_desc
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