Searched refs:glCheckFramebufferStatus (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c542 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
544 checkGLcall("glCheckFramebufferStatus");
2532 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2555 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
H A Dwined3d_private.h1492 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member in struct:wined3d_fbo_ops
H A Dwined3d_gl.h3896 glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_gl.h257 USE_GL_FUNC(glCheckFramebufferStatus) \
H A Ddirectx.c763 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
765 checkGLcall("glCheckFramebufferStatus");
862 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
864 checkGLcall("glCheckFramebufferStatus");
3183 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3207 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
H A Dutils.c1083 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1124 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1250 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
H A Dcontext.c273 status = gl_info->fbo_ops.glCheckFramebufferStatus(target);
H A Dwined3d_private.h1603 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target); member in struct:wined3d_fbo_ops
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c719 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
721 checkGLcall("glCheckFramebufferStatus");
2671 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2694 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
H A Dutils.c969 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
1010 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
H A Dcontext.c299 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
H A Dwined3d_private.h1464 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member in struct:wined3d_fbo_ops
H A Dwined3d_gl.h3887 glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp787 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member in struct:VMSVGA3DSTATE::__anon13183
1507 pState->ext.glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)OGLGETPROCADDRESS("glCheckFramebufferStatus");
1798 || !pState->ext.glCheckFramebufferStatus
5908 GLenum status = pState->ext.glCheckFramebufferStatus(GL_FRAMEBUFFER);
5910 Log(("vmsvga3dSetRenderTarget: WARNING: glCheckFramebufferStatus returned %x\n", status));
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl_mangle.h153 #define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus) macro
H A Dglext.h6806 GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h7689 GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);

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