/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 538 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 558 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); 2529 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer; 2552 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
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H A D | wined3d_private.h | 1489 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; member in struct:wined3d_fbo_ops
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H A D | wined3d_gl.h | 3890 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 784 PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; member in struct:VMSVGA3DSTATE::__anon13183 1504 pState->ext.glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)OGLGETPROCADDRESS("glBindFramebuffer"); 1795 || !pState->ext.glBindFramebuffer 3232 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer); 3234 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pContext->idDrawFramebuffer); 3278 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer); 3995 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer); 3997 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */); 4095 pState->ext.glBindFramebuffer(GL_FRAMEBUFFE [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_gl.h | 254 USE_GL_FUNC(glBindFramebuffer) \
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H A D | directx.c | 759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 779 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); 858 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 910 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); 3180 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer; 3204 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
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H A D | utils.c | 1371 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1570 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1612 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
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H A D | context.c | 83 gl_info->fbo_ops.glBindFramebuffer(target, fbo); 84 checkGLcall("glBindFramebuffer()");
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H A D | wined3d_private.h | 1600 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer); member in struct:wined3d_fbo_ops
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); 2668 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer; 2691 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
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H A D | utils.c | 1077 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1213 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1255 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
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H A D | context.c | 96 gl_info->fbo_ops.glBindFramebuffer(target, f); 97 checkGLcall("glBindFramebuffer()");
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H A D | wined3d_private.h | 1461 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; member in struct:wined3d_fbo_ops
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H A D | wined3d_gl.h | 3881 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl_mangle.h | 84 #define glBindFramebuffer MANGLE(BindFramebuffer) macro
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H A D | glext.h | 6803 GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 7686 GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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