Searched refs:glBindFramebuffer (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c538 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
558 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
2529 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2552 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
H A Dwined3d_private.h1489 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; member in struct:wined3d_fbo_ops
H A Dwined3d_gl.h3890 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp784 PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; member in struct:VMSVGA3DSTATE::__anon13183
1504 pState->ext.glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)OGLGETPROCADDRESS("glBindFramebuffer");
1795 || !pState->ext.glBindFramebuffer
3232 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
3234 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pContext->idDrawFramebuffer);
3278 pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
3995 pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
3997 pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */);
4095 pState->ext.glBindFramebuffer(GL_FRAMEBUFFE
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_gl.h254 USE_GL_FUNC(glBindFramebuffer) \
H A Ddirectx.c759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
779 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
858 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
910 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
3180 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3204 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
H A Dutils.c1371 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1570 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1612 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
H A Dcontext.c83 gl_info->fbo_ops.glBindFramebuffer(target, fbo);
84 checkGLcall("glBindFramebuffer()");
H A Dwined3d_private.h1600 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer); member in struct:wined3d_fbo_ops
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
2668 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2691 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
H A Dutils.c1077 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1213 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1255 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
H A Dcontext.c96 gl_info->fbo_ops.glBindFramebuffer(target, f);
97 checkGLcall("glBindFramebuffer()");
H A Dwined3d_private.h1461 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; member in struct:wined3d_fbo_ops
H A Dwined3d_gl.h3881 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl_mangle.h84 #define glBindFramebuffer MANGLE(BindFramebuffer) macro
H A Dglext.h6803 GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h7686 GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);

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