Searched refs:fragment_priv (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 816 struct atifs_private_data *priv = This->fragment_priv; 1124 This->fragment_priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct atifs_private_data)); 1125 if(!This->fragment_priv) { 1129 priv = This->fragment_priv; 1133 HeapFree(GetProcessHeap(), 0, This->fragment_priv); 1156 struct atifs_private_data *priv = This->fragment_priv; 1161 This->fragment_priv = NULL;
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H A D | arb_program_shader.c | 5283 This->fragment_priv = This->shader_priv; 5285 This->fragment_priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct shader_arb_priv)); 5286 if(!This->fragment_priv) return E_OUTOFMEMORY; 5288 priv = This->fragment_priv; 5292 HeapFree(GetProcessHeap(), 0, This->fragment_priv); 5315 struct shader_arb_priv *priv = This->fragment_priv; 5321 HeapFree(GetProcessHeap(), 0, This->fragment_priv); 5972 struct shader_arb_priv *priv = device->fragment_priv;
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H A D | wined3d_private.h | 1859 void *fragment_priv; member in struct:IWineD3DDeviceImpl
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H A D | device.c | 1814 if (This->fragment_priv) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | ati_fragment_shader.c | 853 struct atifs_private_data *priv = device->fragment_priv; 1192 struct atifs_private_data *priv = device->fragment_priv; 1197 device->fragment_priv = NULL;
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H A D | shader.c | 1562 void *vertex_priv, *fragment_priv; local 1575 if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv))) 1589 device->fragment_priv = fragment_priv;
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H A D | arb_program_shader.c | 4938 void *vertex_priv, *fragment_priv; local 4948 if (!(fragment_priv = fragment_pipe->alloc_private(&arb_program_shader_backend, priv))) 4982 device->fragment_priv = fragment_priv; 5792 struct shader_arb_priv *priv = device->fragment_priv; 5799 HeapFree(GetProcessHeap(), 0, device->fragment_priv); 6483 struct shader_arb_priv *priv = device->fragment_priv;
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H A D | glsl_shader.c | 6409 void *vertex_priv, *fragment_priv; local 6418 if (!(fragment_priv = fragment_pipe->alloc_private(&glsl_shader_backend, priv))) 6464 device->fragment_priv = fragment_priv; 7085 struct shader_glsl_priv *priv = device->fragment_priv;
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H A D | wined3d_private.h | 1886 void *fragment_priv; member in struct:wined3d_device
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1891 void *fragment_priv; member in struct:IWineD3DDeviceImpl
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