Searched refs:fragment_priv (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c816 struct atifs_private_data *priv = This->fragment_priv;
1124 This->fragment_priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct atifs_private_data));
1125 if(!This->fragment_priv) {
1129 priv = This->fragment_priv;
1133 HeapFree(GetProcessHeap(), 0, This->fragment_priv);
1156 struct atifs_private_data *priv = This->fragment_priv;
1161 This->fragment_priv = NULL;
H A Darb_program_shader.c5283 This->fragment_priv = This->shader_priv;
5285 This->fragment_priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct shader_arb_priv));
5286 if(!This->fragment_priv) return E_OUTOFMEMORY;
5288 priv = This->fragment_priv;
5292 HeapFree(GetProcessHeap(), 0, This->fragment_priv);
5315 struct shader_arb_priv *priv = This->fragment_priv;
5321 HeapFree(GetProcessHeap(), 0, This->fragment_priv);
5972 struct shader_arb_priv *priv = device->fragment_priv;
H A Dwined3d_private.h1859 void *fragment_priv; member in struct:IWineD3DDeviceImpl
H A Ddevice.c1814 if (This->fragment_priv) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c853 struct atifs_private_data *priv = device->fragment_priv;
1192 struct atifs_private_data *priv = device->fragment_priv;
1197 device->fragment_priv = NULL;
H A Dshader.c1562 void *vertex_priv, *fragment_priv; local
1575 if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv)))
1589 device->fragment_priv = fragment_priv;
H A Darb_program_shader.c4938 void *vertex_priv, *fragment_priv; local
4948 if (!(fragment_priv = fragment_pipe->alloc_private(&arb_program_shader_backend, priv)))
4982 device->fragment_priv = fragment_priv;
5792 struct shader_arb_priv *priv = device->fragment_priv;
5799 HeapFree(GetProcessHeap(), 0, device->fragment_priv);
6483 struct shader_arb_priv *priv = device->fragment_priv;
H A Dglsl_shader.c6409 void *vertex_priv, *fragment_priv; local
6418 if (!(fragment_priv = fragment_pipe->alloc_private(&glsl_shader_backend, priv)))
6464 device->fragment_priv = fragment_priv;
7085 struct shader_glsl_priv *priv = device->fragment_priv;
H A Dwined3d_private.h1886 void *fragment_priv; member in struct:wined3d_device
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1891 void *fragment_priv; member in struct:IWineD3DDeviceImpl

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