Searched refs:fragment_pipeline (Results 1 - 18 of 18) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 831 struct fragment_pipeline; 851 const struct fragment_pipeline *fragment_pipe); 1251 struct fragment_pipeline struct 1283 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN; 1284 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN; 1285 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN; 1286 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN; 1287 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN; 1288 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN; 1289 extern const struct fragment_pipeline glsl_fragment_pip [all...] |
H A D | nvidia_texture_shader.c | 921 const struct fragment_pipeline nvts_fragment_pipeline = { 930 const struct fragment_pipeline nvrc_fragment_pipeline = {
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H A D | device.c | 5522 const struct fragment_pipeline *fragment_pipeline; local 5550 fragment_pipeline = adapter->fragment_pipe; 5552 if (vertex_pipeline->vp_states && fragment_pipeline->states 5555 fragment_pipeline, misc_state_template)))
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H A D | shader.c | 1520 const struct fragment_pipeline *fragment_pipe; 1559 const struct fragment_pipeline *fragment_pipe)
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H A D | ati_fragment_shader.c | 1221 const struct fragment_pipeline atifs_fragment_pipeline = {
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H A D | arb_program_shader.c | 341 const struct fragment_pipeline *fragment_pipe; 4934 const struct fragment_pipeline *fragment_pipe) 6758 const struct fragment_pipeline arbfp_fragment_pipeline = {
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H A D | glsl_shader.c | 110 const struct fragment_pipeline *fragment_pipe; 6402 const struct fragment_pipeline *fragment_pipe) 7298 const struct fragment_pipeline glsl_fragment_pipe =
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H A D | state.c | 5795 const struct fragment_pipeline ffp_fragment_pipeline = { 5837 const struct fragment_pipeline none_fragment_pipe = 5988 const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
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H A D | directx.c | 2570 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1240 struct fragment_pipeline struct 1253 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN; 1254 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN; 1255 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN; 1256 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN; 1257 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN; 1262 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN; 1587 const struct fragment_pipeline *fragment_pipe; 1896 const struct fragment_pipeline *frag_pipe;
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H A D | directx.c | 1869 static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 1212 struct fragment_pipeline struct 1225 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN; 1226 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN; 1227 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN; 1228 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN; 1229 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN; 1234 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN; 1559 const struct fragment_pipeline *fragment_pipe; 1864 const struct fragment_pipeline *frag_pipe;
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H A D | nvidia_texture_shader.c | 858 const struct fragment_pipeline nvts_fragment_pipeline = { 868 const struct fragment_pipeline nvrc_fragment_pipeline = {
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H A D | device.c | 7536 const struct fragment_pipeline *fragment_pipeline; local 7591 fragment_pipeline = adapter->fragment_pipe; 7592 device->frag_pipe = fragment_pipeline; 7593 fragment_pipeline->get_caps(&adapter->gl_info, &ffp_caps); 7597 ffp_vertexstate_template, fragment_pipeline, misc_state_template);
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H A D | ati_fragment_shader.c | 1186 const struct fragment_pipeline atifs_fragment_pipeline = {
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H A D | state.c | 5624 const struct fragment_pipeline ffp_fragment_pipeline = { 5767 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc)
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H A D | directx.c | 2141 static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter)
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H A D | arb_program_shader.c | 6256 const struct fragment_pipeline arbfp_fragment_pipeline = {
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