Searched refs:fragment_pipe (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1520 const struct fragment_pipeline *fragment_pipe; member in struct:shader_none_priv
1545 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state));
1555 priv->fragment_pipe->enable_extension(gl_info, FALSE);
1559 const struct fragment_pipeline *fragment_pipe)
1575 if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv)))
1584 priv->fragment_pipe = fragment_pipe;
1585 fragment_pipe->get_caps(&device->adapter->gl_info, &fragment_caps);
1599 priv->fragment_pipe->free_private(device);
1558 shader_none_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct fragment_pipeline *fragment_pipe) argument
H A Darb_program_shader.c341 const struct fragment_pipeline *fragment_pipe; member in struct:shader_arb_priv
4598 if (!d3d_info->vs_clipping && adapter->fragment_pipe == &arbfp_fragment_pipeline)
4678 priv->fragment_pipe->enable_extension(gl_info, FALSE);
4722 priv->fragment_pipe->enable_extension(gl_info, TRUE);
4796 priv->fragment_pipe->enable_extension(gl_info, FALSE);
4934 const struct fragment_pipeline *fragment_pipe)
4948 if (!(fragment_priv = fragment_pipe->alloc_private(&arb_program_shader_backend, priv)))
4977 priv->fragment_pipe = fragment_pipe;
4978 fragment_pipe
4933 shader_arb_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct fragment_pipeline *fragment_pipe) argument
[all...]
H A Dglsl_shader.c110 const struct fragment_pipeline *fragment_pipe; member in struct:shader_glsl_priv
881 else if (priv->fragment_pipe == &glsl_fragment_pipe)
5867 else if (priv->fragment_pipe == &glsl_fragment_pipe)
6136 priv->fragment_pipe->enable_extension(gl_info, !use_ps(state));
6179 priv->fragment_pipe->enable_extension(gl_info, FALSE);
6402 const struct fragment_pipeline *fragment_pipe)
6418 if (!(fragment_priv = fragment_pipe->alloc_private(&glsl_shader_backend, priv)))
6459 priv->fragment_pipe = fragment_pipe;
6460 fragment_pipe
6401 shader_glsl_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct fragment_pipeline *fragment_pipe) argument
[all...]
H A Ddirectx.c3151 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3165 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
4697 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
5478 adapter->fragment_pipe = &none_fragment_pipe;
H A Ddevice.c1174 device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
4935 device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
5550 fragment_pipeline = adapter->fragment_pipe;
H A Dutils.c1418 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
1886 || !adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
H A Dwined3d_private.h851 const struct fragment_pipeline *fragment_pipe);
1719 const struct fragment_pipeline *fragment_pipe; member in struct:wined3d_adapter
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2645 adapter->fragment_pipe = select_fragment_implementation(adapter);
2649 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3474 if (adapter->fragment_pipe->color_fixup_supported(format_desc->color_fixup))
3851 && adapter->fragment_pipe->color_fixup_supported(format_desc->color_fixup))
4872 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
H A Dwined3d_private.h1559 const struct fragment_pipeline *fragment_pipe; member in struct:wined3d_adapter
H A Ddevice.c7591 fragment_pipeline = adapter->fragment_pipe;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c2503 adapter->fragment_pipe = select_fragment_implementation(adapter);
2509 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
H A Dwined3d_private.h1587 const struct fragment_pipeline *fragment_pipe; member in struct:wined3d_adapter

Completed in 202 milliseconds