Searched refs:fogstart (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dgl_compat.c194 ctx->fogstart = (float) param;
215 ctx->fogstart = (float) *param;
236 ctx->fogstart = param;
262 ctx->fogstart = *param;
290 i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
H A Dstate.c1037 float fogstart, fogend; local
1045 fogstart = 1.0f;
1050 fogstart = 255.0f;
1056 fogstart = tmpvalue.f;
1059 /* Special handling for fogstart == fogend. In d3d with vertex
1064 && fogstart == fogend)
1066 fogstart = -INFINITY;
1076 fogstart = 0.0f;
1080 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, fogstart);
1081 checkGLcall("glFogf(GL_FOG_START, fogstart)");
1093 DWORD fogstart = state->render_states[WINED3D_RS_FOGSTART]; local
[all...]
H A Darb_program_shader.c6570 DWORD fogstart = state->render_states[WINED3D_RS_FOGSTART]; local
6600 if (new_source != context->fog_source || fogstart == fogend)
H A Dglsl_shader.c7110 DWORD fogstart = state->render_states[WINED3D_RS_FOGSTART]; local
7133 if (new_source != context->fog_source || fogstart == fogend)
H A Dwined3d_private.h1214 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dgl_compat.c190 ctx->fogstart = param;
211 ctx->fogstart = *param;
232 ctx->fogstart = param;
258 ctx->fogstart = *param;
286 i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
H A Dstate.c974 float fogstart, fogend; local
982 fogstart = 1.0f;
987 fogstart = 255.0f;
993 fogstart = tmpvalue.f;
996 /* In GL, fogstart == fogend disables fog, in D3D everything's fogged.*/
997 if(fogstart == fogend) {
999 fogstart = *(float*)(&fNegInf); /* -1.0/0.0 */
1009 fogstart = 0.0f;
1013 glFogf(GL_FOG_START, fogstart);
1014 checkGLcall("glFogf(GL_FOG_START, fogstart)");
[all...]
H A Dwined3d_private.h1185 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1213 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context

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