Lines Matching refs:fogstart
1037 float fogstart, fogend;
1045 fogstart = 1.0f;
1050 fogstart = 255.0f;
1056 fogstart = tmpvalue.f;
1059 /* Special handling for fogstart == fogend. In d3d with vertex
1064 && fogstart == fogend)
1066 fogstart = -INFINITY;
1076 fogstart = 0.0f;
1080 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, fogstart);
1081 checkGLcall("glFogf(GL_FOG_START, fogstart)");
1082 TRACE("Fog Start == %f\n", fogstart);
1093 DWORD fogstart = state->render_states[WINED3D_RS_FOGSTART];
1111 * is used, fogstart, fogend and the equation type are used, otherwise linear fog with
1240 if (new_source != context->fog_source || fogstart == fogend)