Searched refs:find_ps_compile_args (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 2031 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, function
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H A D | wined3d_private.h | 3323 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
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H A D | glsl_shader.c | 4643 if (pshader) find_ps_compile_args((IWineD3DPixelShaderImpl *)pshader, device->stateBlock, &ps_compile_args);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 2025 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, function
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H A D | wined3d_private.h | 3282 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
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H A D | glsl_shader.c | 4512 if (pshader) find_ps_compile_args((IWineD3DPixelShaderImpl *)pshader, device->stateBlock, &ps_compile_args);
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H A D | arb_program_shader.c | 4243 find_ps_compile_args(shader, stateblock, &args->super);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 2040 void find_ps_compile_args(const struct wined3d_state *state, function
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H A D | wined3d_private.h | 2949 void find_ps_compile_args(const struct wined3d_state *state,
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H A D | arb_program_shader.c | 4526 find_ps_compile_args(state, shader, &args->super);
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H A D | glsl_shader.c | 5862 find_ps_compile_args(state, pshader, &ps_compile_args);
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