Searched refs:ffp_proj_control (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1521 BOOL ffp_proj_control; member in struct:shader_none_priv
1586 priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL;
1627 return priv->ffp_proj_control;
H A Dutils.c2785 BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control)
2809 if (!ffp_proj_control)
2864 if (!ffp_proj_control)
2784 set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control) argument
H A Darb_program_shader.c342 BOOL ffp_proj_control; member in struct:shader_arb_priv
4277 if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W && !priv->ffp_proj_control)
4979 priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL;
5702 return priv->ffp_proj_control;
H A Dglsl_shader.c113 BOOL ffp_proj_control; member in struct:shader_glsl_priv
6461 priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL;
6712 return priv->ffp_proj_control;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2315 WINED3DFORMAT vtx_fmt, BOOL ffp_proj_control)
2336 if(!ffp_proj_control) {
2383 if(!ffp_proj_control) {
2314 set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, WINED3DFORMAT vtx_fmt, BOOL ffp_proj_control) argument
H A Dwined3d_private.h1220 BOOL ffp_proj_control; member in struct:fragment_pipeline
H A Dglsl_shader.c4017 && ps_major == 0 && vs_major > 0 && !device->frag_pipe->ffp_proj_control)
H A Dstate.c3211 stateblock->device->frag_pipe->ffp_proj_control);
H A Darb_program_shader.c4007 if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W && !device->frag_pipe->ffp_proj_control)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1248 BOOL ffp_proj_control; member in struct:fragment_pipeline
H A Dglsl_shader.c4140 && ps_major == 0 && vs_major > 0 && !device->frag_pipe->ffp_proj_control)

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