/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 470 struct fbo_entry *entry, *entry2; local 472 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry) 641 struct fbo_entry *entry, *entry2; local 645 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry) 1091 struct fbo_entry *entry, *entry2; local 1133 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry) 1139 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
|
H A D | glsl_shader.c | 6253 struct glsl_shader_prog_link *entry, *entry2; local 6262 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, 6289 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, 6316 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs,
|
H A D | surface.c | 98 struct wined3d_renderbuffer_entry *entry, *entry2; local 133 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry) 2097 struct wined3d_renderbuffer_entry *entry, *entry2; local 2145 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
|
H A D | arb_program_shader.c | 5440 struct recorded_instruction *rec_ins, *entry2; local 5443 LIST_FOR_EACH_ENTRY_SAFE(rec_ins, entry2, list, struct recorded_instruction, entry)
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 469 struct fbo_entry *entry, *entry2; local 471 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry) 640 struct fbo_entry *entry, *entry2; local 644 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry) 943 struct fbo_entry *entry, *entry2; local 984 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry) 990 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
|
H A D | surface.c | 85 renderbuffer_entry_t *entry, *entry2; local 113 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->renderbuffers, renderbuffer_entry_t, entry) 1409 renderbuffer_entry_t *entry, *entry2; local 1446 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->renderbuffers, renderbuffer_entry_t, entry) {
|
H A D | glsl_shader.c | 4935 struct glsl_shader_prog_link *entry, *entry2; local 4939 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) { 4943 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
|
H A D | arb_program_shader.c | 4991 struct recorded_instruction *rec_ins, *entry2; local 4994 LIST_FOR_EACH_ENTRY_SAFE(rec_ins, entry2, list, struct recorded_instruction, entry)
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 5066 struct glsl_shader_prog_link *entry, *entry2; local 5070 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) { 5074 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
|