Searched refs:entry2 (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c470 struct fbo_entry *entry, *entry2; local
472 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
641 struct fbo_entry *entry, *entry2; local
645 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
1091 struct fbo_entry *entry, *entry2; local
1133 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
1139 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
H A Dglsl_shader.c6253 struct glsl_shader_prog_link *entry, *entry2; local
6262 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs,
6289 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs,
6316 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs,
H A Dsurface.c98 struct wined3d_renderbuffer_entry *entry, *entry2; local
133 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
2097 struct wined3d_renderbuffer_entry *entry, *entry2; local
2145 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
H A Darb_program_shader.c5440 struct recorded_instruction *rec_ins, *entry2; local
5443 LIST_FOR_EACH_ENTRY_SAFE(rec_ins, entry2, list, struct recorded_instruction, entry)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c469 struct fbo_entry *entry, *entry2; local
471 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
640 struct fbo_entry *entry, *entry2; local
644 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
943 struct fbo_entry *entry, *entry2; local
984 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
990 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
H A Dsurface.c85 renderbuffer_entry_t *entry, *entry2; local
113 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->renderbuffers, renderbuffer_entry_t, entry)
1409 renderbuffer_entry_t *entry, *entry2; local
1446 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->renderbuffers, renderbuffer_entry_t, entry) {
H A Dglsl_shader.c4935 struct glsl_shader_prog_link *entry, *entry2; local
4939 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) {
4943 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
H A Darb_program_shader.c4991 struct recorded_instruction *rec_ins, *entry2; local
4994 LIST_FOR_EACH_ENTRY_SAFE(rec_ins, entry2, list, struct recorded_instruction, entry)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c5066 struct glsl_shader_prog_link *entry, *entry2; local
5070 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) {
5074 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {

Completed in 4672 milliseconds