Searched refs:dummyTextureName (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 1548 glGenTextures(1, &This->dummyTextureName[i]); 1550 TRACE("Dummy Texture %d given name %d\n", i, This->dummyTextureName[i]); 1554 glBindTexture(GL_TEXTURE_2D, This->dummyTextureName[i]); 1575 glDeleteTextures(gl_info->limits.textures, device->dummyTextureName); 1576 checkGLcall("glDeleteTextures(gl_info->limits.textures, device->dummyTextureName)"); 1579 memset(device->dummyTextureName, 0, gl_info->limits.textures * sizeof(*device->dummyTextureName)); 7340 glBindTexture(texture_target, This->dummyTextureName[i]);
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H A D | wined3d_private.h | 1940 UINT dummyTextureName[MAX_TEXTURES]; member in struct:IWineD3DDeviceImpl
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H A D | state.c | 3600 glBindTexture(GL_TEXTURE_2D, stateblock->device->dummyTextureName[sampler]); 3601 checkGLcall("glBindTexture(GL_TEXTURE_2D, stateblock->device->dummyTextureName[sampler])");
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1972 UINT dummyTextureName[MAX_TEXTURES]; member in struct:IWineD3DDeviceImpl
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