Searched refs:draw_buffers (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 1656 ret->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 1657 gl_info->limits.buffers * sizeof(*ret->draw_buffers)); 1658 if (!ret->draw_buffers) 2030 HeapFree(GetProcessHeap(), 0, ret->draw_buffers); 2066 HeapFree(GetProcessHeap(), 0, context->draw_buffers); 2355 context->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i; 2357 context->draw_buffers[i] = GL_NONE; 2365 GL_EXTCALL(glDrawBuffersARB(i, context->draw_buffers)); 2370 gl_info->gl_ops.gl.p_glDrawBuffer(context->draw_buffers[0]);
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H A D | wined3d_private.h | 1197 GLenum *draw_buffers; member in struct:wined3d_context
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 460 device->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i; 462 device->draw_buffers[i] = GL_NONE; 2576 GL_EXTCALL(glDrawBuffersARB(gl_info->limits.buffers, device->draw_buffers)); 2581 glDrawBuffer(device->draw_buffers[0]);
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H A D | device.c | 1653 This->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 1658 if(!This->palettes || !This->render_targets || !This->draw_buffers) { 1796 HeapFree(GetProcessHeap(), 0, This->draw_buffers); 2007 HeapFree(GetProcessHeap(), 0, This->draw_buffers); 2009 This->draw_buffers = NULL;
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H A D | wined3d_private.h | 1921 GLenum *draw_buffers; member in struct:IWineD3DDeviceImpl
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1953 GLenum *draw_buffers; member in struct:IWineD3DDeviceImpl
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