Searched refs:draw_buffers (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1656 ret->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1657 gl_info->limits.buffers * sizeof(*ret->draw_buffers));
1658 if (!ret->draw_buffers)
2030 HeapFree(GetProcessHeap(), 0, ret->draw_buffers);
2066 HeapFree(GetProcessHeap(), 0, context->draw_buffers);
2355 context->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
2357 context->draw_buffers[i] = GL_NONE;
2365 GL_EXTCALL(glDrawBuffersARB(i, context->draw_buffers));
2370 gl_info->gl_ops.gl.p_glDrawBuffer(context->draw_buffers[0]);
H A Dwined3d_private.h1197 GLenum *draw_buffers; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c460 device->draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;
462 device->draw_buffers[i] = GL_NONE;
2576 GL_EXTCALL(glDrawBuffersARB(gl_info->limits.buffers, device->draw_buffers));
2581 glDrawBuffer(device->draw_buffers[0]);
H A Ddevice.c1653 This->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1658 if(!This->palettes || !This->render_targets || !This->draw_buffers) {
1796 HeapFree(GetProcessHeap(), 0, This->draw_buffers);
2007 HeapFree(GetProcessHeap(), 0, This->draw_buffers);
2009 This->draw_buffers = NULL;
H A Dwined3d_private.h1921 GLenum *draw_buffers; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1953 GLenum *draw_buffers; member in struct:IWineD3DDeviceImpl

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