Searched refs:drawPrimitive (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Frontends/VirtualBox/src/extensions/
H A DQIRichToolButton.cpp77 painter.drawPrimitive(QStyle::PE_FrameFocusRect, option);
H A DQILabel.cpp238 style()->drawPrimitive (QStyle::PE_FrameFocusRect, &option, &painter, this);
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/
H A DUIStatusBarEditorWindow.cpp594 QApplication::style()->drawPrimitive(QStyle::PE_IndicatorToolBarSeparator,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c4755 drawPrimitive(iface, vertex_count, StartVertex /* start_idx */, 0 /* indxSize */, NULL /* indxData */);
4800 drawPrimitive(iface, index_count, startIndex, idxStride,
4832 drawPrimitive(iface, vertex_count, 0 /* start_idx */, 0 /* indxSize*/, NULL /* indxData */);
4875 /* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
4882 drawPrimitive(iface, index_count, 0 /* start_idx */, idxStride, pIndexData);
4912 drawPrimitive(iface, vertex_count, 0, 0, NULL);
4933 drawPrimitive(iface, vertex_count, 0 /* start_idx */, idxSize, pIndexData);
H A Ddrawprim.c586 void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT idxSize, const void *idxData) function
H A Dwined3d_private.h977 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h998 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
/vbox/src/VBox/Frontends/VirtualBox/src/extradata/
H A DUIExtraDataManager.cpp260 QApplication::style()->drawPrimitive(QStyle::PE_FrameFocusRect, &focusOption, pPainter);
/vbox/src/VBox/Frontends/VirtualBox/src/settings/machine/
H A DUIMachineSettingsStorage.cpp3114 /* If we want tree-view branches to be always painted we have to use QCommonStyle::drawPrimitive()
3116 qobject_cast <QCommonStyle*> (style())->QCommonStyle::drawPrimitive (QStyle::PE_IndicatorBranch, &options, aPainter);

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