Searched refs:dirtyArray (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1427 context->dirtyArray[context->numDirtyEntries++] = rep;
2784 DWORD rep = context->dirtyArray[i];
H A Dwined3d_private.h1119 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1120 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1124 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ member in struct:wined3d_context
H A Ddevice.c5601 context->dirtyArray[context->numDirtyEntries++] = rep;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c1337 context->dirtyArray[context->numDirtyEntries++] = rep;
2751 DWORD rep = context->dirtyArray[i];
H A Dwined3d_private.h1096 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1097 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1101 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ member in struct:wined3d_context
H A Ddevice.c7626 context->dirtyArray[context->numDirtyEntries++] = rep;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1117 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1118 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1122 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ member in struct:wined3d_context

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