Searched refs:depth_blt_texture (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1370 if (device->depth_blt_texture)
1372 gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture);
1373 device->depth_blt_texture = 0;
4894 if (device->depth_blt_texture)
4896 gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture);
4897 device->depth_blt_texture = 0;
H A Dsurface.c6039 if (!device->depth_blt_texture)
6040 gl_info->gl_ops.gl.p_glGenTextures(1, &device->depth_blt_texture);
6056 gl_info->gl_ops.gl.p_glBindTexture(bind_target, device->depth_blt_texture);
6078 surface_depth_blt(surface, context, device->depth_blt_texture, 0, 0, w, h, bind_target);
H A Dwined3d_private.h1935 GLuint depth_blt_texture; member in struct:wined3d_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1916 if(This->depth_blt_texture) {
1918 glDeleteTextures(1, &This->depth_blt_texture);
1920 This->depth_blt_texture = 0;
6619 if(This->depth_blt_texture) {
6620 glDeleteTextures(1, &This->depth_blt_texture);
6621 This->depth_blt_texture = 0;
H A Dsurface.c4739 if (!device->depth_blt_texture) {
4740 glGenTextures(1, &device->depth_blt_texture);
4754 glBindTexture(bind_target, device->depth_blt_texture);
4788 surface_depth_blt(This, gl_info, device->depth_blt_texture,
H A Dwined3d_private.h1922 GLuint depth_blt_texture; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1954 GLuint depth_blt_texture; member in struct:IWineD3DDeviceImpl

Completed in 256 milliseconds