Searched refs:depth_blt_texture (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 1370 if (device->depth_blt_texture) 1372 gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture); 1373 device->depth_blt_texture = 0; 4894 if (device->depth_blt_texture) 4896 gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture); 4897 device->depth_blt_texture = 0;
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H A D | surface.c | 6039 if (!device->depth_blt_texture) 6040 gl_info->gl_ops.gl.p_glGenTextures(1, &device->depth_blt_texture); 6056 gl_info->gl_ops.gl.p_glBindTexture(bind_target, device->depth_blt_texture); 6078 surface_depth_blt(surface, context, device->depth_blt_texture, 0, 0, w, h, bind_target);
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H A D | wined3d_private.h | 1935 GLuint depth_blt_texture; member in struct:wined3d_device
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 1916 if(This->depth_blt_texture) { 1918 glDeleteTextures(1, &This->depth_blt_texture); 1920 This->depth_blt_texture = 0; 6619 if(This->depth_blt_texture) { 6620 glDeleteTextures(1, &This->depth_blt_texture); 6621 This->depth_blt_texture = 0;
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H A D | surface.c | 4739 if (!device->depth_blt_texture) { 4740 glGenTextures(1, &device->depth_blt_texture); 4754 glBindTexture(bind_target, device->depth_blt_texture); 4788 surface_depth_blt(This, gl_info, device->depth_blt_texture,
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H A D | wined3d_private.h | 1922 GLuint depth_blt_texture; member in struct:IWineD3DDeviceImpl
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1954 GLuint depth_blt_texture; member in struct:IWineD3DDeviceImpl
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