Searched refs:depth_blt_rb (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1922 if (This->depth_blt_rb) {
1924 gl_info->fbo_ops.glDeleteRenderbuffers(1, &This->depth_blt_rb);
1926 This->depth_blt_rb = 0;
6623 if (This->depth_blt_rb) {
6624 gl_info->fbo_ops.glDeleteRenderbuffers(1, &This->depth_blt_rb);
6625 This->depth_blt_rb = 0;
H A Dsurface.c4766 if (!device->depth_blt_rb) {
4767 gl_info->fbo_ops.glGenRenderbuffers(1, &device->depth_blt_rb);
4772 gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, device->depth_blt_rb);
4783 GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, device->depth_blt_rb);
H A Dwined3d_private.h1923 GLuint depth_blt_rb; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1955 GLuint depth_blt_rb; member in struct:IWineD3DDeviceImpl

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