Searched refs:declared_in_count (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2270 shader->declared_in_count = highest_reg_used + 1;
2274 shader->declared_in_count = 0;
2277 if (shader->input_reg_used[i]) shader->input_reg_map[i] = shader->declared_in_count++;
H A Dglsl_shader.c1484 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1498 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
4784 && ((IWineD3DPixelShaderImpl *)pshader)->declared_in_count > vec4_varyings(3, gl_info))
H A Dwined3d_private.h3308 unsigned int declared_in_count; member in struct:IWineD3DPixelShaderImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c2264 shader->declared_in_count = highest_reg_used + 1;
2268 shader->declared_in_count = 0;
2271 if (shader->input_reg_used[i]) shader->input_reg_map[i] = shader->declared_in_count++;
H A Dglsl_shader.c1459 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
1473 if (((IWineD3DPixelShaderImpl *)This)->declared_in_count > in_count)
4653 && ((IWineD3DPixelShaderImpl *)pshader)->declared_in_count > vec4_varyings(3, gl_info))
H A Dwined3d_private.h3267 unsigned int declared_in_count; member in struct:IWineD3DPixelShaderImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c2339 shader->u.ps.declared_in_count = highest_reg_used + 1;
2343 shader->u.ps.declared_in_count = 0;
2347 shader->u.ps.input_reg_map[i] = shader->u.ps.declared_in_count++;
H A Dglsl_shader.c1503 if (shader->u.ps.declared_in_count > in_count)
1517 if (shader->u.ps.declared_in_count > in_count)
5990 && pshader->u.ps.declared_in_count > vec4_varyings(3, gl_info))
H A Dwined3d_private.h2895 unsigned int declared_in_count; member in struct:wined3d_pixel_shader

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