Searched refs:d3d_info (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c206 const struct wined3d_d3d_info *d3d_info = &object->device->adapter->d3d_info; local
210 sizeof(float) * d3d_info->limits.ps_uniform_count * 4);
214 sizeof(BOOL) * d3d_info->limits.ps_uniform_count);
218 sizeof(float) * d3d_info->limits.vs_uniform_count * 4);
222 sizeof(BOOL) * d3d_info->limits.vs_uniform_count);
226 sizeof(DWORD) * d3d_info->limits.vs_uniform_count);
230 sizeof(DWORD) * d3d_info->limits.ps_uniform_count);
342 const struct wined3d_d3d_info *d3d_info = &stateblock->device->adapter->d3d_info; local
1166 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
1419 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
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H A Ddevice.c352 if (((stream_info->position_transformed && !device->adapter->d3d_info.xyzrhw)
2676 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
2684 || start_register + vector4f_count > d3d_info->limits.vs_uniform_count
2685 || start_register > d3d_info->limits.vs_uniform_count)
2713 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
2714 int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register);
2788 static void device_map_fixed_function_samplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info) argument
2796 if (d3d_info
2830 device_map_psamplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info) argument
2918 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
3148 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
3185 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
3645 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
3752 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
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H A Darb_program_shader.c667 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local
694 sizeof(*priv->vshader_const_dirty) * d3d_info->limits.vs_uniform_count);
695 priv->highest_dirty_vs_const = d3d_info->limits.vs_uniform_count;
698 sizeof(*priv->pshader_const_dirty) * d3d_info->limits.ps_uniform_count);
699 priv->highest_dirty_ps_const = d3d_info->limits.ps_uniform_count;
4337 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
4360 if (!d3d_info->vs_clipping)
4362 d3d_info
4522 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local
4580 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local
4939 const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; local
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H A Dshader.c1658 const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info; local
1706 backend_version = d3d_info->limits.vs_version;
1709 backend_version = d3d_info->limits.gs_version;
1712 backend_version = d3d_info->limits.ps_version;
1881 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count;
1950 const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count;
2296 const DWORD ps_uniform_count = device->adapter->d3d_info.limits.ps_uniform_count;
H A Ddrawprim.c127 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local
128 UINT texture_stages = d3d_info->limits.ffp_blend_stages;
H A Ddirectx.c3155 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3156 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3157 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3158 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3159 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3160 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3163 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3166 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3167 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3168 TRACE("Max texture stages: %u.\n", adapter->d3d_info
5017 const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; local
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H A Dati_fragment_shader.c850 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local
867 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i)
H A Dcontext.c1817 ret->d3d_info = &device->adapter->d3d_info;
2689 rt_mask &= context->d3d_info->valid_rt_mask;
H A Dstate.c609 if (use_vs(state) && !context->d3d_info->vs_clipping)
786 for (i = 0; i < context->d3d_info->limits.ffp_blend_stages; ++i)
3380 for (textureNo = 0; textureNo < context->d3d_info->limits.ffp_blend_stages; ++textureNo)
3755 for (i = 0; i < context->d3d_info->limits.ffp_blend_stages; ++i)
4652 if (!context->d3d_info->vs_clipping
4670 if (!context->d3d_info->vs_clipping)
5868 const struct wined3d_d3d_info *d3d_info)
5872 start = STATE_TEXTURESTAGE(d3d_info->limits.ffp_blend_stages, 0);
5880 start = STATE_TRANSFORM(WINED3D_TS_TEXTURE0 + d3d_info->limits.ffp_blend_stages);
5987 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
5867 prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info) argument
5986 compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info, const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) argument
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H A Dutils.c3183 const struct wined3d_d3d_info *d3d_info = context->d3d_info; local
3189 for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i)
3407 if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
H A Dbuffer.c372 BOOL support_xyzrhw = adapter->d3d_info.xyzrhw;
H A Dwined3d_private.h1116 const struct wined3d_d3d_info *d3d_info; member in struct:wined3d_context
1297 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
1707 struct wined3d_d3d_info d3d_info; member in struct:wined3d_adapter

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