Searched refs:current_state (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/PC/ipxe/src/drivers/net/ |
H A D | via-velocity.c | 1870 int current_state = 0; local 1880 if (state > 0 && current_state > state) 1882 else if (current_state == state) 1906 if (current_state >= 3) 1919 if (state == 3 || current_state == 3) 1921 else if (state == 2 || current_state == 2) 1923 current_state = state;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3499 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state; local 3503 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + current_state->current_row, reg, src0_param.param_str); 3504 current_state->texcoord_w[current_state->current_row++] = reg; 3532 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local 3548 current_state->current_row = 0; 3557 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local 3568 current_state->current_row = 0; 3581 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state; local 3600 current_state 3611 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3376 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state; local 3380 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + current_state->current_row, reg, src0_param.param_str); 3381 current_state->texcoord_w[current_state->current_row++] = reg; 3409 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local 3425 current_state->current_row = 0; 3434 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local 3445 current_state->current_row = 0; 3458 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state; local 3477 current_state 3488 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state; local [all...] |
H A D | arb_program_shader.c | 2064 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local 2075 tmp_reg.idx = reg + 2 - current_state->current_row; 2080 dst_name, 'x' + current_state->current_row, reg, src0_name); 2081 current_state->texcoord_w[current_state->current_row++] = reg; 2088 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local 2104 current_state->current_row = 0; 2111 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local 2128 shader_addline(buffer, "MOV TB.x, fragment.texcoord[%u].w;\n", current_state->texcoord_w[0]); 2129 shader_addline(buffer, "MOV TB.y, fragment.texcoord[%u].w;\n", current_state 2153 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; local [all...] |
/vbox/src/VBox/ExtPacks/VBoxDTrace/generated/ |
H A D | dt_lex.c | 362 static yy_state_type yy_try_NUL_trans (yy_state_type current_state ); 2852 * next_state = yy_try_NUL_trans( current_state );
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