Searched refs:current_row (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3503 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + current_state->current_row, reg, src0_param.param_str);
3504 current_state->texcoord_w[current_state->current_row++] = reg;
3548 current_state->current_row = 0;
3568 current_state->current_row = 0;
3600 current_state->current_row = 0;
3633 current_state->current_row = 0;
H A Dshader.c1122 shader->baseShader.parse_state.current_row = 0;
H A Dwined3d_private.h3096 unsigned int current_row; member in struct:SHADER_PARSE_STATE
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3380 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + current_state->current_row, reg, src0_param.param_str);
3381 current_state->texcoord_w[current_state->current_row++] = reg;
3425 current_state->current_row = 0;
3445 current_state->current_row = 0;
3477 current_state->current_row = 0;
3510 current_state->current_row = 0;
H A Darb_program_shader.c2075 tmp_reg.idx = reg + 2 - current_state->current_row;
2080 dst_name, 'x' + current_state->current_row, reg, src0_name);
2081 current_state->texcoord_w[current_state->current_row++] = reg;
2104 current_state->current_row = 0;
2146 current_state->current_row = 0;
2188 current_state->current_row = 0;
H A Dshader.c1122 shader->baseShader.parse_state.current_row = 0;
H A Dwined3d_private.h3061 unsigned int current_row; member in struct:SHADER_PARSE_STATE
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c2193 tmp_reg.idx[0].offset = reg + 2 - tex_mx->current_row;
2198 dst_name, 'x' + tex_mx->current_row, reg, src0_name);
2199 tex_mx->texcoord_w[tex_mx->current_row++] = reg;
2221 tex_mx->current_row = 0;
2262 tex_mx->current_row = 0;
2303 tex_mx->current_row = 0;
H A Dglsl_shader.c3861 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + tex_mx->current_row, reg, src0_param.param_str);
3862 tex_mx->texcoord_w[tex_mx->current_row++] = reg;
3901 tex_mx->current_row = 0;
3920 tex_mx->current_row = 0;
3952 tex_mx->current_row = 0;
3985 tex_mx->current_row = 0;
H A Dshader.c1260 tex_mx.current_row = 0;
H A Dwined3d_private.h636 unsigned int current_row; member in struct:wined3d_shader_tex_mx

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