Searched refs:current_row (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3503 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + current_state->current_row, reg, src0_param.param_str); 3504 current_state->texcoord_w[current_state->current_row++] = reg; 3548 current_state->current_row = 0; 3568 current_state->current_row = 0; 3600 current_state->current_row = 0; 3633 current_state->current_row = 0;
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H A D | shader.c | 1122 shader->baseShader.parse_state.current_row = 0;
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H A D | wined3d_private.h | 3096 unsigned int current_row; member in struct:SHADER_PARSE_STATE
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3380 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + current_state->current_row, reg, src0_param.param_str); 3381 current_state->texcoord_w[current_state->current_row++] = reg; 3425 current_state->current_row = 0; 3445 current_state->current_row = 0; 3477 current_state->current_row = 0; 3510 current_state->current_row = 0;
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H A D | arb_program_shader.c | 2075 tmp_reg.idx = reg + 2 - current_state->current_row; 2080 dst_name, 'x' + current_state->current_row, reg, src0_name); 2081 current_state->texcoord_w[current_state->current_row++] = reg; 2104 current_state->current_row = 0; 2146 current_state->current_row = 0; 2188 current_state->current_row = 0;
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H A D | shader.c | 1122 shader->baseShader.parse_state.current_row = 0;
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H A D | wined3d_private.h | 3061 unsigned int current_row; member in struct:SHADER_PARSE_STATE
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 2193 tmp_reg.idx[0].offset = reg + 2 - tex_mx->current_row; 2198 dst_name, 'x' + tex_mx->current_row, reg, src0_name); 2199 tex_mx->texcoord_w[tex_mx->current_row++] = reg; 2221 tex_mx->current_row = 0; 2262 tex_mx->current_row = 0; 2303 tex_mx->current_row = 0;
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H A D | glsl_shader.c | 3861 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + tex_mx->current_row, reg, src0_param.param_str); 3862 tex_mx->texcoord_w[tex_mx->current_row++] = reg; 3901 tex_mx->current_row = 0; 3920 tex_mx->current_row = 0; 3952 tex_mx->current_row = 0; 3985 tex_mx->current_row = 0;
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H A D | shader.c | 1260 tex_mx.current_row = 0;
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H A D | wined3d_private.h | 636 unsigned int current_row; member in struct:wined3d_shader_tex_mx
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