Searched refs:current_mapping (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c2852 DWORD current_mapping = device->rev_tex_unit_map[unit]; local
2855 if (current_mapping == WINED3D_UNMAPPED_STAGE) return TRUE;
2857 if (current_mapping < MAX_FRAGMENT_SAMPLERS) {
2862 return current_mapping >= MAX_TEXTURES || !(device->fixed_function_usage_map & (1 << current_mapping));
2866 return !pshader_sampler_tokens[current_mapping];
2870 return !vshader_sampler_tokens[current_mapping - MAX_FRAGMENT_SAMPLERS];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c3373 DWORD current_mapping = This->rev_tex_unit_map[unit]; local
3376 if (current_mapping == WINED3D_UNMAPPED_STAGE) return TRUE;
3378 if (current_mapping < MAX_FRAGMENT_SAMPLERS) {
3383 return current_mapping >= MAX_TEXTURES || !(This->fixed_function_usage_map & (1 << current_mapping));
3387 return !pshader_sampler_tokens[current_mapping];
3391 return !vshader_sampler_tokens[current_mapping - MAX_FRAGMENT_SAMPLERS];

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