Searched refs:cur_loop_regno (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1563 sprintf(register_name, "aL%u", This->baseShader.cur_loop_regno - 1);
3037 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno,
3039 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, src1_param.reg_name);
3043 shader->baseShader.cur_loop_regno++;
3055 shader->baseShader.cur_loop_regno--;
H A Dwined3d_private.h3124 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1538 sprintf(register_name, "aL%u", This->baseShader.cur_loop_regno - 1);
2914 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno,
2916 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, src1_param.reg_name);
2920 shader->baseShader.cur_loop_regno++;
2932 shader->baseShader.cur_loop_regno--;
H A Dwined3d_private.h3089 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass

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