Searched refs:cur_loop_regno (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1563 sprintf(register_name, "aL%u", This->baseShader.cur_loop_regno - 1); 3037 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, 3039 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, src1_param.reg_name); 3043 shader->baseShader.cur_loop_regno++; 3055 shader->baseShader.cur_loop_regno--;
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H A D | wined3d_private.h | 3124 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1538 sprintf(register_name, "aL%u", This->baseShader.cur_loop_regno - 1); 2914 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, 2916 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, src1_param.reg_name); 2920 shader->baseShader.cur_loop_regno++; 2932 shader->baseShader.cur_loop_regno--;
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H A D | wined3d_private.h | 3089 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass
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