Searched refs:cur_loop_depth (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3016 shader->baseShader.cur_loop_depth, loop_control.start,
3017 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start,
3018 shader->baseShader.cur_loop_depth, loop_control.step);
3023 shader->baseShader.cur_loop_depth, loop_control.start,
3024 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start,
3025 shader->baseShader.cur_loop_depth, loop_control.step);
3030 shader->baseShader.cur_loop_depth, loop_control.start, shader->baseShader.cur_loop_depth,
3031 shader->baseShader.cur_loop_depth, loop_control.count,
3032 shader->baseShader.cur_loop_depth);
[all...]
H A Dshader.c451 unsigned int cur_loop_depth = 0, max_loop_depth = 0; local
613 cur_loop_depth++;
614 if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth;
619 cur_loop_depth--;
H A Dwined3d_private.h3124 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2893 shader->baseShader.cur_loop_depth, loop_control.start,
2894 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start,
2895 shader->baseShader.cur_loop_depth, loop_control.step);
2900 shader->baseShader.cur_loop_depth, loop_control.start,
2901 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start,
2902 shader->baseShader.cur_loop_depth, loop_control.step);
2907 shader->baseShader.cur_loop_depth, loop_control.start, shader->baseShader.cur_loop_depth,
2908 shader->baseShader.cur_loop_depth, loop_control.count,
2909 shader->baseShader.cur_loop_depth);
[all...]
H A Dshader.c451 unsigned int cur_loop_depth = 0, max_loop_depth = 0; local
613 cur_loop_depth++;
614 if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth;
619 cur_loop_depth--;
H A Dwined3d_private.h3089 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c506 unsigned int cur_loop_depth = 0, max_loop_depth = 0; local
823 ++cur_loop_depth;
824 if (cur_loop_depth > max_loop_depth)
825 max_loop_depth = cur_loop_depth;
829 --cur_loop_depth;

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