Searched refs:cur_loop_depth (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3016 shader->baseShader.cur_loop_depth, loop_control.start, 3017 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start, 3018 shader->baseShader.cur_loop_depth, loop_control.step); 3023 shader->baseShader.cur_loop_depth, loop_control.start, 3024 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start, 3025 shader->baseShader.cur_loop_depth, loop_control.step); 3030 shader->baseShader.cur_loop_depth, loop_control.start, shader->baseShader.cur_loop_depth, 3031 shader->baseShader.cur_loop_depth, loop_control.count, 3032 shader->baseShader.cur_loop_depth); [all...] |
H A D | shader.c | 451 unsigned int cur_loop_depth = 0, max_loop_depth = 0; local 613 cur_loop_depth++; 614 if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth; 619 cur_loop_depth--;
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H A D | wined3d_private.h | 3124 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 2893 shader->baseShader.cur_loop_depth, loop_control.start, 2894 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start, 2895 shader->baseShader.cur_loop_depth, loop_control.step); 2900 shader->baseShader.cur_loop_depth, loop_control.start, 2901 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start, 2902 shader->baseShader.cur_loop_depth, loop_control.step); 2907 shader->baseShader.cur_loop_depth, loop_control.start, shader->baseShader.cur_loop_depth, 2908 shader->baseShader.cur_loop_depth, loop_control.count, 2909 shader->baseShader.cur_loop_depth); [all...] |
H A D | shader.c | 451 unsigned int cur_loop_depth = 0, max_loop_depth = 0; local 613 cur_loop_depth++; 614 if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth; 619 cur_loop_depth--;
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H A D | wined3d_private.h | 3089 UINT cur_loop_depth, cur_loop_regno; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 506 unsigned int cur_loop_depth = 0, max_loop_depth = 0; local 823 ++cur_loop_depth; 824 if (cur_loop_depth > max_loop_depth) 825 max_loop_depth = cur_loop_depth; 829 --cur_loop_depth;
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