Searched refs:crStateGLSLProgramCacheUniforms (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_glsl.h111 DECLEXPORT(void) STATE_APIENTRY crStateGLSLProgramCacheUniforms(GLuint program, GLsizei cbData, GLvoid *pData);
114 DECLEXPORT(void) STATE_APIENTRY crStateGLSLProgramCacheUniforms(GLuint program, GLsizei maxcbData, GLsizei *cbData, GLvoid *pData);
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_glsl.c106 crStateGLSLProgramCacheUniforms(program, pData[0], &pData[1]);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getshaders.c220 crStateGLSLProgramCacheUniforms(program, maxcbData, pLocal, (char*)&pLocal[1]);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_glsl.c832 crStateGLSLProgramCacheUniforms(GLuint program, GLsizei cbData, GLvoid *pData) function
847 crWarning("crStateGLSLProgramCacheUniforms: this shouldn't happen!");
853 crWarning("crStateGLSLProgramCacheUniforms: data too short");
861 //crDebug("crStateGLSLProgramCacheUniforms: %i active uniforms", pProgram->cUniforms);
868 crWarning("crStateGLSLProgramCacheUniforms: no memory");
879 crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform %i", i);
891 crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform's name %i", i);
898 //crDebug("crStateGLSLProgramCacheUniforms: uniform[%i]=%d, %s", i, pProgram->pUniforms[i].location, pProgram->pUniforms[i].name);
988 crWarning("crStateGLSLProgramCacheUniforms: buffer too small");
993 //crDebug("crStateGLSLProgramCacheUniforms
1006 crStateGLSLProgramCacheUniforms(GLuint program, GLsizei maxcbData, GLsizei *cbData, GLvoid *pData) function
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