Searched refs:constant_int (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1890 shader->limits.constant_int = 0;
1902 shader->limits.constant_int = 16;
1910 shader->limits.constant_int = 16;
1923 shader->limits.constant_int = 0;
1932 shader->limits.constant_int = 16;
2002 shader->limits.constant_int = 0;
2230 shader->limits.constant_int = 0;
2238 shader->limits.constant_int = 0;
2247 shader->limits.constant_int = 16;
2255 shader->limits.constant_int
[all...]
H A Dglsl_shader.c1093 if (shader->limits.constant_int > 0 && reg_maps->integer_constants)
1094 shader_addline(buffer, "uniform ivec4 %s_i[%u];\n", prefix, shader->limits.constant_int);
H A Dwined3d_private.h2857 unsigned int constant_int; member in struct:wined3d_shader_limits
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1718 shader->baseShader.limits.constant_int = 0;
1733 shader->baseShader.limits.constant_int = 16;
1748 shader->baseShader.limits.constant_int = 32;
1764 shader->baseShader.limits.constant_int = 16;
2148 shader->baseShader.limits.constant_int = 0;
2159 shader->baseShader.limits.constant_int = 0;
2171 shader->baseShader.limits.constant_int = 16;
2181 shader->baseShader.limits.constant_int = 16;
2196 shader->baseShader.limits.constant_int = 16;
2207 shader->baseShader.limits.constant_int
[all...]
H A Dglsl_shader.c1130 if (This->baseShader.limits.constant_int > 0 && This->baseShader.reg_maps.integer_constants)
1131 shader_addline(buffer, "uniform ivec4 %cI[%u];\n", prefix, This->baseShader.limits.constant_int);
H A Dwined3d_private.h3083 unsigned int constant_int; member in struct:SHADER_LIMITS
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1714 shader->baseShader.limits.constant_int = 0;
1729 shader->baseShader.limits.constant_int = 16;
1744 shader->baseShader.limits.constant_int = 32;
1760 shader->baseShader.limits.constant_int = 16;
2142 shader->baseShader.limits.constant_int = 0;
2153 shader->baseShader.limits.constant_int = 0;
2165 shader->baseShader.limits.constant_int = 16;
2175 shader->baseShader.limits.constant_int = 16;
2190 shader->baseShader.limits.constant_int = 16;
2201 shader->baseShader.limits.constant_int
[all...]
H A Dglsl_shader.c1109 if (This->baseShader.limits.constant_int > 0 && This->baseShader.reg_maps.integer_constants)
1110 shader_addline(buffer, "uniform ivec4 %cI[%u];\n", prefix, This->baseShader.limits.constant_int);
H A Dwined3d_private.h3048 unsigned int constant_int; member in struct:SHADER_LIMITS

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